Kingdom Heroes: Global PvP, City Conquest, Siege Engines in Kingdom War
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Date: 04-15-2010 Views:
KeyWords: Kingdom Heroes,NPC soldier,developer,blog,Aeria Games, Kingdom War,Global PvP,City Conquest,Siege
- Summary: In previous report, we've discussed player ships and non-playable character (NPC) soldiers in Kingdom Heroes. Today, we will contine to talk about Global PvP, City Conquest, Siege Engines in Kingdom War.
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In previous report, we've discussed player ships and non-playable character (NPC) soldiers in Kingdom Heroes. Today, we will contine to talk about Global PvP, City Conquest, Siege Engines in Kingdom War.
City conquest, guild warfare, player ships, siege engines, combat mounts, NPC troops - all these features, and more, come together on an epic scale during a "Kingdom War." For those unfamiliar with Kingdom Heroes, a "Kingdom War" is a recurring, global, player-versus-player (PvP) event where guilds and factions battle for control of cities, villages, ports, strongholds, and territory. The results of a war can have potential ramifications for the entire game world - realigning boundaries, shifting control of resources, altering faction economies, and tipping the scale of power from one kingdom to another.
Imagine, for a moment, riding towards a major port city in the distance. Your guildmates, along with an entire legion of NPC soldiers, march at your side, guarding your flanks. As your army approaches the massive, fortified walls of the city, the fog begins to clear... and past the tattered banners along the citadel, you catch sight of the enemy on patrol.
Suddenly, an alarm sounds - you've been spotted! The city guards hurdle towards their posts and fire off a barrage of burning arrows and projectiles at you. You fight through the flames, mowing down a squad of straggling defenders on your way to the gate. Your remaining guildmates aren't able to push their way through. They bunker down and call out their ballistae and catapults.
The enemy spies the siege weaponry at their door and summons their defenses to the gate. You've drawn them away from the coast - the plan is working! You give the signal and a fleet of ships, manned by an allied guild, darts out from the fog, laying waste to the unmanned ships.
This is just a sample of one of numerous situations that can take place during a Kingdom War. There are a variety of territory types that players can capture in the game, and each point of interest is vulnerable to different approaches. When sizing up the competition and planning an attack, the most astute commanders will have to take into account the strength and specialization of a particular city's defenses, its terrain and surroundings, the reputation of the guild in control of it, the overall power of its affiliated faction, guild alliances, and a host of other variables.














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