TERA Dev. Team Answered 50 Burning Questions from the Community

  • Date: 03-18-2010 Views:

    KeyWords: TERA, US, Exiled Realm of Arborea, FAQ, next-generation

  • Summary: TERA(US) collected burning questions from players and sent them to developers to get answered. Ceaning up that nearly 20-page thread, TERA (US) post the questions and answers on the official forum.

TERA(NA) collected burning questions from players and sent them to developers to get answered. Ceaning up that nearly 20-page thread, TERA (NA) post the questions and answers on the official forum.




Gameplay

Q: This game sandbox or theme park?
A: TERA has been described as a "sandbox MMO".

Q: Which will you have, a combination of both open world and instanced quests geared towards small teams, or grind quests (e.g. defeat 10 mobs in zone A)?
A: TERA will feature a combination of quests in both the open world and instances.

Q: I'm excited to hear some details on what the final enchant/augmentation system will be like, would you be able to comment?
A: This is something we're still tweaking based on feedback from betas and FGTs, so we can't comment yet apart from saying that we're still working on it.


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Q: Can you say something about channels in TERA?
A: Channels and shards are different in that Channels are parallel instances within the same server, whereas shards are different servers.

Q: Can Classes share Armor gear types? Or will all gear bet Set Tiered like Guild Wars 1, where Armor is built for a certain class and that class only?
A: Some armor will be sharable among class types, depending on the classes' armor proficiency, while other gear may be class specific.

Q: Leveling up on TERA will be easier by quests or grinding?
A: Quests are a main part of the game, and we're working to reduce or eliminate altogether the need to "grind" in the Westernized version of TERA. Developer mantra has and always will be the fastest way to progress should be the most fun way to progress.


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Q: Will there be customization for skills?
A: That's been a big part of feedback from our previous tests, and we're currently working to address what we've seen.

Q: Will there be houses implemented?
A: There will, but these are still being adjusted and finalized.

Q: Will there be anything to on the side like fishing or small mini games?
A: There will be many traditional MMO elements like crafting.

Q: Will there be a mentor system?
A: We'll talk about this more as we approach the betas and launch. Stay tuned!

Q: How long will in take to reach the level cap?
A: It will no doubt take players of different skills different amounts of time, and we're still soliciting feedback from focus groups and beta tests, so it's too early to give any definitive length of time.


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Q: Has there been any thought about a sub-classing system once a character reaches the level cap?
A: Not specifically, no. There will be other things for players to do once they reach the level cap.

Q: What end-game content is planned?
A: Players will find that at higher levels they'll have the potential to affect both events and the world itself. We'll have more to announce about this soon, so stay tuned!





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