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Final Fantasy XIV Battle Details and New Screenshots Unveiled

  • Date: 03-11-2010 Views:

    KeyWords: Final Fantasy XIV,battle,FFXIVCore,screenshot

  • Summary: Yesterday we have reported tons of information about Final Fantasy XIV classes and their weapons. Today FFXIVCore.com translated more info from Famitsu's update and gave a batch of new screenshots. This time, the developers talk about battles, you will like it.

Yesterday we reported tons of information about Final Fantasy XIV classes and their weapons. Today FFXIVCore.com has translated more info from Famitsu's update and gave a batch of new screenshots. This time, the developers talk about battles. You will like it.

Full SizeFinal Fantasy XIV
Final Fantasy XIV Gallery


MP doesn't recover on its own

Famitsu (F): Give us your general idea of what battle is like.
Okada (O): You can party or solo, but the enemies will also form parties, so the main idea is "party versus party." This time, the idea won't be to pull monsters to your camp, but to fight while moving.
F: So the general idea would be to travel around to where the enemies appear, taking breaks to rest along the way?
O: Yes, but MP will not restore itself through rest. However, there will be some abilities that characters will earn as they level up to restore MP, and HP and MP can be restored at Aetherite.
Iwao (I): The idea is not to focus on one fight at a time, but plan beforehand on how many battles you will probably fight and ration your MP to fit that.
Sato (S): The party will all move together to where they need to go to achieve their goal, but it will be important to watch their MP. There is a class whose concept is "MP cost controller," and that member will often be charged with helping the other party members conserve MP.

Full SizeFinal Fantasy XIV
Final Fantasy XIV Gallery


The keys to battle are distance, direction, and range

F: According to this picture, each class has a certain distance they are suited for. Is this correct?
S: Yes. In FFXIV, your position in relation to the where the monster is facing and how far you are from the monster have a big effect on the battle, so, by extension, each class will have a position in battle that is best suited for them.
I: Enemies will also have classes, so we are expecting that both sides will have to maneuver to get the best position in the fight, and there may be a lot of moving during battles. We hope this makes the party vs. party battles more exciting. We want people to take enemy position into consideration instead of standing in one place and attacking the enemy.
S: FFXIV isn't an action game, but this is sort of an action game twist.

Full SizeFinal Fantasy XIV
Final Fantasy XIV Gallery


F: Does that mean melee classes will have an easier time with movement in battle, compared to classes with set ranged skills?
I: Melee classes have to worry more about which direction they attack the enemy from, and ranged classes have to focus on distance.
S: The effects of direct melee attacks also change depending on where they hit the enemy, so both types of classes have their work cut out for them.
I: There’s also the factor of "range." It's most obvious for the disciplines of magic, but in fact there are a lot of area-of-effect moves for classes other than mages.
S: Our aim is to get players to view the area they are fighting in is a "share space between party members." To do that, we'd like to focus on fleshing out area-of-effect attacks.
I: There will be attacks with areas focused around oneself or around a selected point, and even more. We think this will add another level of depth to these tactical battles.


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Different classes' distance to enemy