FFXIV New Weapons for 9 Classes Preview (Updated)
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Date: 03-11-2010 Views:
KeyWords: FFXIV, New Weapons, 9 Classes, Preview, ability
- Summary: Famitsu.com has updated weapons info of Final Fantasy XIV. Here We classified all the weapons according to the 9 classes uncovered before. What kind of power is behind those weapons? Choose the right weapon for yourself.
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Famitsu.com has updated weapons info of Final Fantasy XIV. Here We classified all the weapons according to the classes uncovered before. Thank FFXIVCore.com's for the translation.The info may be updated on the FFXIV official site later today.
Conjurer | Gladiator | Lancer | Pugilist | Archer | Thaumaturge | Blacksmith | Miner | Marauder
Conjurer
Conjurer is a discipline of magic that controls strong, elemental sorcery through a power called "illusion." By examining their surroundings, they can see the flow of elements around them. Made from all-natural wood and materials, they use their "staff of illusions" (?) to change the elements around them into powerful magic. Their headquarters is in the Cave of the Tree of Meditation in Gridania.
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Tools of the trade: Conjurer wands and staves
Conjurers use wands and other magic items to control the elements. Many of them are made from natural wood, but the "twig wand" is the best example of this. The "Radical root staff," on the other hand, has a strange structure fixed to the end of it, which looks like it may have something to do with the use of "illusion."
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Picture caption: Conjurers and the Elements
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"Make allies of the elements of nature!"
Elements: Lightning, Fire, Earth, Ice, Water, Wind
Abilities
Deepness: Chant spells fully and clearly (Casting takes longer but spells are stronger)
Trance chant: Chant spells with fervor (Nothing can interrupt casting)
Spirit bind: Cast spells in a hushed voice (Conjurer restricts himself, but MP use drops)
Roaming soul: Cast spells by humming (Can cast spells while walking)
Purge: Can see all elements infinitely and clearly (Equalize the elements of enemies and allies)
Weapon skills
Fire: Fire damage to all enemies in range
Cure: Restores the HP of all party members in range
Protect: Raises the physical defense of all party members in range
Shock spike: Lighting damage to enemies that attack the illusionist by a shield of lighting that surrounds him
Frost: Ice damage over time to enemies in range











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