The World is Gamers

  • Date: 03-04-2010 Views:

    KeyWords: World of Warcraft, excerpt, VG Cats, comic

  • Summary: Which brings me to tonight's word...gamers. Who's a gamer? Who isn't? With the Wii and games like Rock Band, it's opened what was once a reclusive hobby to the light of the teeming masses. Now its trendy to like games, we're f'ing marketable!

    But with more people playing games doesn't that mean we get more games to play? No. Instead we're getting bastardized versions of what were once classic games. A perpetual easy mode filled with quicktime events and mini-games.

Vasily Tedeev

The World is Gamers

By Vasily Tedeev
Jaime grew up in southern CA, but has been living in Salt Lake City, UT for five years. Since the days of Ultima Online - she has been playing MMORPGs with a passion. Online gaming has become one of her most passionate hobbies, as the games internally and externally evolve over time, providing an ever-changing gaming experience.

An excerpt from a VG Cats comic:

"Which brings me to tonight's word...gamers. Who's a gamer? Who isn't? With the Wii and games like Rock Band, it's opened what was once a reclusive hobby to the light of the teeming masses. Now its trendy to like games, we're f'ing marketable!

But with more people playing games doesn't that mean we get more games to play? No. Instead we're getting bastardized versions of what were once classic games. A perpetual easy mode filled with quicktime events and mini-games."

Full SizeThe World is Gamers

The message of the comic strip conveys the worries of a large portion of hardcore gamers about the future state of video games and the direction the gaming industry is taking. As gaming becomes more and more mainstream, does it mean better games for us all or a world filled with casual mini-games geared towards the mass consumer and unoriginal mmos constantly trying to imitate the commercial success of World of Warcraft and failing hard? Let's take a look at various excerpts I've found on the net discussing the state of affairs today with my comments thrown in for good measure.

With the vast majority of today's gamer market being increasingly populated by more casual players, it is easy to see why companies would aim to satisfy them before addressing the needs of the relatively small hardcore segment. The question that arises is - are true games overlooked by the industry and greedy publishers in the process of trying to satisfy casuals?

 If you're still not convinced that hardcore gaming is on the wane, take a look at the woeful sales performance of Nintendo's non-casual offerings. The blood-soaked hack 'em up MadWorld failed to make much of a dent in gamers' wallets, despite receiving considerable critical acclaim. Even Rock Star's hotly anticipated Grand Theft Auto: Chinatown Wars didn't set the world alight. In its first month on sale, it only sold 89,000 copies. (By comparison, the first Nintendogs game sold nearly three times that number in its first week on sale alone).

The World is Gamers

 If you're still not convinced that hardcore gaming is on the wane, take a look at the woeful sales performance of Nintendo's non-casual offerings. The blood-soaked hack 'em up MadWorld failed to make much of a dent in gamers' wallets, despite receiving considerable critical acclaim. Even Rock Star's hotly anticipated Grand Theft Auto: Chinatown Wars didn't set the world alight. In its first month on sale, it only sold 89,000 copies. (By comparison, the first Nintendogs game sold nearly three times that number in its first week on sale alone).