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Rogue Activities in MMO

  • Date: 02-17-2010 Views:

    KeyWords: rogue activities, Dennis Rodman, NBA, Johnny Lim

  • Summary: 'Bad as I wanna be.' exclaimed by a player from the chat forum. Reminds me of a film by NBA's bad boy Dennis Rodman. Let us discuss about the players' bad activities inside online gaming. MMO games is very much exciting to play with. Players can mixed in and have all sorts of fun, exciting, full of action and riotous activities that can test each others patience and getting along in an online game.

Jaime

Rogue Activities in MMO

By Johnny Lim
'Bad as I wanna be.' exclaimed by a player from the chat forum. Reminds me of a film by NBA's bad boy Dennis Rodman. Let us discuss about the players' bad activities inside online gaming. MMO games is very much exciting to play with. Players can mixed in and have all sorts of fun, exciting, full of action and riotous activities that can test each others patience and getting along in an online game.

“Bad as I wanna be.” exclaimed by a player from the chat forum. Reminds me of a film by NBA's bad boy Dennis Rodman. Let us discuss about the players' bad activities inside online gaming. MMO games are very much exciting to play with. Players can mix it up and have all sorts of fun, exciting, full of action and riotous activities that can test each others patience and getting along in an online game. As a result an interesting and somehow it can enhance the discipline of a player. But there are always some bad apples among the crops. As I have played MMO games, this is my opportunity to make a recap on how some players behave during the course of an online game.

Shall I lay down the cards? Hope that players are also aware that the purpose of this article is very objective as possible. The first thing that some players do to make others annoy is looting others enemy dropped items. After battling a monster to gruesome and time consuming fight, some players patiently wait for the item drops, just to have a good armory or weapon. Then all of a sudden this one player had picked the item up that was supposed to be owned by the player who slayed the enemy. Naturally the player's boiling point had reached the top of his head. It is really a frequent situation that makes the player really upset . Luckily game developers designed a new locking system for dropped items. If a player had inflicted much damage to the enemy than others, he or she has the right to have the item being dropped. It virtually stopped the indecent practice of looting. Players are now comfortable to have the dropped items in their possession.