Korean Media's Comments on Aion 1.5 and Expectations for V2.0
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Date: 02-09-2010 Views:
KeyWords: Aion 2.0, Korean Media, Comments, Aion 1.5, Expectations, V2.0
- Summary: A Korean Media analysised the former update of Aion, especially the effection of V1.5 on Aion. They also arose 2 suggestions for Aion 2.0. May Aion be well improved.
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Following the release of Aion 1.5 named Shadow of the Balaur six months ago, it's been confirmed that Aion 2.0 will come out in the first half of this year. While looking forward to it, let's review the shortcomings of the earlier versions first.
Aion - Patch 1.5 Trailer
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In Aion 1.0, the level cap was 45 and the biggest problem was that some classes like Templars, Assassins and Clerics were too strong. This version evolved around the conflicts between Elyos and Asmodians in Draupnir Cave, one of the hardest instances in V 1.0. How to conquer this instance and how to complete quests with the reward of fabled equipment was the main objective of Aion 1.0.
At that time, Level 45 players were always talking about topics such as the Level 45-50 Draupnir Cave and how they should work together to conquer it.
In Aion 1.2, the level cap was raised to level 50, the extremely strong classes were modified and new instances were released. It became easy for players to pass through Draupnir Cave then. But there was another balancing problem among Templars, Assassins and Spiritmasters when players went on a battle.
In Aion 1.5, higher-level stigma stones were made available, new instances were added, the Abyss system was adjusted and the instance difficulty was augmented. Because Gladiators, Rangers, Sorcerers and Chanters were strengthened, the previous team structure centering on Templars, Assassins and Clerics was also changed.
Up until now, some problems that still exist in V1.5 and seem to be getting worse and worse. Fabled equipment has becme common and the overall ability of Aion players keeps improving. Thus, lots of players have pointed out that the instances of V1.5 are too easy.
Now, the former tank Templars have fallen into an embarrassing situation, as Gladiators and Assassins can easily play the role of tank instead. Few teams need Templars to partner with. Although Clerics are still in charge of healing, most of the time, they take on the mission of removing and freeing teammates from debuff states.
After V1.5 was updated, the main damage dealers, Gladiators and Assassins, were strengthened greatly in attack as well as defense. That is the problem.The popularization of fabled equipment is the first problem
Along with the update of V1.5, player fighting ability and equipment was improved on average. Actually, the current instances are not so easy to conquer. Players even have to take great efforts to team up and wear advanced equipment to pass through Draupnir Cave.
However, the advanced Level 50 Dark Poeta allows players to acquire fabled equipment with no sweat. Furthermore, the difficulty of newly added instances is low, which becomes another basic problem. In the meantime, the time limit on challenging an instance destroys various class combinations.













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