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[Part II] B&S Interview: Nerve-racking Problems And 100 Percent Graphics

  • Date: 12-25-2009 Views:

    KeyWords: Blade and Soul, B&S, Ncsoft, interview, Gstar, graphic, development

  • Summary: Though the existing martial arts games do look classical and take the martial arts seriously, most of their control systems actually display a style similar to those common in western fantasy MMORPGs, which is quite different from the essence of martial arts.

[Part I] B&S Interview: New Elements + Jump System + Low System Requirement

Here is the part II of the interview, let's continue!

What's the major difference between Blade & Soul and the existing martial arts games?
Kim: Though the existing martial arts games do look classical and take the martial arts seriously, most of their control systems actually display a style similar to those common in western fantasy MMORPGs, which is quite different from the essence of martial arts. However, many aspects in Blade & Soul will bring a strong feel of martial arts, including the people and things players would encounter during advancement.

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What about the races?
Kim: There will be a total of 4 races in the game, with each endowed with distinctive skills. As we know, in-game characters are the embodiments of players and are of inestimable value. So, we are doing our best to detail each race as fully as possible and make it available for our players to beautify and level up their dream embodiments.

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JIN GON

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KUN LYN

It's said that the development is an extremely unusual process. Would you tell us what kind of difficulty you've encountered during this process?
Kim: As for actions, those who aren't familiar with this aspect, with an easy tone, just ask us to solve the big problems by applying the motion capture technology. But the difficulty is that no one can provide us with the real martial arts actions. So, without assistance from various industries or repeated tests, our animation team just cannot bring forth all these actions that we can see today. It's really a hard process, in which many things grow out of nothing.

Pae: It's indeed difficult to create what you've never seen with the factors of high difficulty and technology taken into consideration.

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