[Part I] B&S Interview: New Elements + Jump System + Low System Requirement
Date: 12-23-2009 Views:
KeyWords: Blade and Soul, B&S, Ncsoft, interview, producer, art director, jump system, system requirement
- Summary: NCsoft unveiled a video recording the interview on the development of Blade & Soul, which had been exhibited at GStar 2009 held in South Korea between Nov. 26 and Nov. 29.
NCsoft unveiled a video recording the interview on the development of Blade & Soul, which had been exhibited at GStar 2009 held in South Korea between Nov. 26 and Nov. 29. Interviewees involved in this video include Blade & Soul's producer- Jae Hyun Pae and art director - Hyung Tae Kim who is also a famous art designer familiar to players, sharing with the audience their ideas about the game. Here is the details in this interview.
As the development director, which part of Blade & Soul do you pay the most attention to?
Pae: Our core goal is to have our players enjoy different gaming experience, so we pay much attention to those seeming to be ignored or hard to reach in the existing games. With "martial arts" as the game's theme, we are striving to allow players to adventure throughout the gaming world as martial arts experts with unparalleled jump skills.
As the art director, which part of Blade & Soul do you pay the most attention to?
Kim: We focus much attention on the game's visual effects and graphics. "Characters", which are the embodiments of players in the game, are the most important thing. Therefore, we're working hard on maximizing the charm of in-game characters.
In comparison with the existing MMOs, is there anything totally new in Blade & Soul?
Pae: Yes, we are trying to integrate those that are considered taboo or unreachable in the existing MMORPGs. For example, moving the opponent forcefully, catching even wrestling the opponent, jumping as high as 10 - 20 meters, attacking consecutively... All these are what we're pursuing and are of the greatest importance.
What do you think of the art director, Kim Taehyung?
Pae: Kim Taehyung has been well known for his knowledge on quests and drawing. Actually, he also knows a thing or two about the model construction concerning 3D quests, as well as some other 3D related technologies. Our original character models were just planned by Kim Taehyung himself.
The graphics unveiled last year have enjoyed relatively wide popularity. What's your opinion in this respect?
Pae: Though the game content completed last year has been unveiled by the development team and has enjoyed popularity among players, all developers including me still don't feel satisfied. That's because this is just a small part of what we've planned, and there's still a long way to go.