Magic World Online Interview: The Secret to Retain Players
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Date: 12-18-2009 Views:
KeyWords: Magic World Online, Interview, MWO 2.0, real-time, Guild System
- Summary: Magic World Online is an MMORPG packed full of exciting features. Integrated with an in-game video chat system, MWO enables players to enjoy a real-time online game community, where they can really get to grips with the person on the other end of the character.
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1. How would you describe Magic World Online to those fresh players? Why is it so fascinating?
Magic World Online is an MMORPG packed full of exciting features. Integrated with an in-game video chat system, MWO enables players to enjoy a real-time online game community, where they can really get to grips with the person on the other end of the character. We're really happy to be able to bridge this game between our virtual world and the real one we all live in. Acquaintance online will no longer be strangers in real life.
And with the help of legal intelligent game robot, fresh players will have grind busters each and every time they level-up their characters. It spares players from repetitive routines of killing monsters. We're really proud to be able to take the struggle out of the game, and just make it more fun overall!
Moreover, what differs MWO from other MMO games is the intensive confrontations, such as individual PK, majestic state war. Players are divided into two forces of Empire and Dynasty. Even maps are separate.
2. Since massively multiplayer games have to evolve by adding new content on an ongoing basis, how are you fulfilling this need?
As we mentioned in the last interview we gave out, the new expansion is giving impetus and, a real sense of 'get up and go' around the whole game. Just so you know, we will have another round of exciting updates around Christmas. So as you can see, we're really trying to mix it up a little bit and really push updates out there!
3. What do you think that you can retain players at this stage of MWO 2. 0 Rejuvenation?
Magic World Online is an MMOPRG that contains plenty of mainstream gaming elements: a powerful core game engine, excellent game scenes and overall game balance. Take game confrontation as examples, MWO is a fair game, or rather, a heated rivalry game. But as they say, all is fair in love and war, right? It is divided into two opposite countries, Dynasty and Empire are split into similar counterpart maps. Players seem to be isolated in two different dimensions, however there are actually several neutral maps such as Golden Plain, acting like a linkage or a buffer, where Dynasty can enter Empire territory and Empire can enter Dynasty's. The whole game itself is a competitive rivalry stage for players. The game system is based on the origins of the massive confrontations of the Siege War and State Wars.
MWO 2.0 is not only an expansion but also an update of the whole game. Consulting with our developer, we fixed some vexing bugs and removing the Claiming free pt system. I should say it will greatly reduce the unfairness and unbalance that had been lingering in game!
Moreover, the introduction of a higher level cap, more invincible gears and tough mobs, all of these are the wow factor that we're sure our older players have been waiting for to kick-start their gaming experience once more! And of course, we expect that they will lure in a whole new crowd to the game as well!.
4. Tell us something about your Guild System. How does it work?
Actually, as a member of a guild, you have two fundamental things to do. One is to make contributions (groan). The other is to enjoy the benefits and rights that come with it (woohoo).
Here, contribution means you are supposed to shoulder the responsibility to do your bit to increase the experience of Guild Constructions, for example, by donating materials, gold and experience.
Benefits and rights mean that you can acquire some special items which are exclusive within guilds. These items are more effective than mob drops and NPC booth items.
As well as all of that, MWO guild is bundled with Guild Wars. As the name suggests, the war happens between guilds. You would gain a lot if you win the guild war!


















