The Relentless Undercurrents Foretell the Storms in Dragon's Call

  • Date: 11-16-2009 Views:

    KeyWords: Dragon's Call, first, alpha beta test, Relentless Undercurrents, Storms

  • Summary: The schedule time of the first closed beta test of Dragon's Call is at EST 7:00AM on Nov. 18th,2009. Wednesday. A new birth always comes along with pain and cry, same as our new game Dragon's Call. During the alpha test, we've let in just a very few players, we literally sent mails to them one by one.

The schedule time of the first closed beta test of Dragon's Call is at EST 7:00AM on Nov. 18th,2009. Wednesday


Full SizeDragon's Call Alpha Test
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Firstly, for all the thousands of players who replied in our Beta Test Recruit thread, I'm sorry that it took so long for you to enter the game and taste it.

A new birth always comes along with pain and cry, same as our new game Dragon's Call. During the alpha test, we've let in just a very few players, we literally sent mails to them one by one. Most of them had contributed great help by reporting current game bugs on the forum, which most are now fixed, including all kinds of detailed glitches, which keep us busy all the time. The reason why we're not leaking those amazing things happening during alpha is only one. As Torrez said "We want Dragon's Call to have the highest quality at launch".


Dragon's Call Alpha Test Screenshot
Full SizeDragon's Call Alpha Test Screenshot
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Secondly, I'm able to tell you that I do not have to reschedule a date for the first closed beta test. It is coming on Wednesday(at EST 7:00AM on Nov. 18th,2009). To make sure that our open beta launches before the earth explosion on 2012(The Movie), I think we'll keep the schedule straight.

The first round of Dragon's Call in-game currency giveaway event is nearly ended. But we're planning to have a second round during the closed beta test. So please stay turned.


Dragon's Call Alpha Test Screenshot
Full SizeDragon's Call Alpha Test Screenshot
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About Ever Dream Studio
Ever Dream Studio was founded in 2008 as a small independent studio which expanded into a much bigger one in 2009. We are a global team consisted of 30-plus staff and we specialize in Massively Multiplayer Online Game development.




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