Unigine Engine's 1st Dx 11 Benchmark Released

  • Date: 11-12-2009 Views:

    KeyWords: Unigine Engine, Unigine Corp, DirectX 11, Heaven, Tessellation

  • Summary: Recently Unigine Corp released a latest Demo/Benchmark - Heaven which is based on Unigine Engine. It benefits from DirectX 11 and includes benchmark performance test module. Additionally, there's another similar DirectX 10.1 Demo named Tropics.

Recently Unigine Corp released a latest Demo/Benchmark - Heaven which is based on Unigine Engine. It benefits from DirectX 11 and includes benchmark performance test module. Additionally, there's another similar DirectX 10.1 Demo named Tropics. (Source: PC Games Hardware)





Features:

  • Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL
  • Comprehensive use of tessellation technology
  • Advanced SSAO (screen-space ambient occlusion)
  • Volumetric cumulonimbus clouds generated by a physically accurate algorithm
  • Dynamic sky with light scattering
  • Interactive experience with fly/walk-through modes
  • Benchmark mode

Software requirements:

  • .NET framework 2.0 (Windows version only, optional)
  • OpenAL (included into Windows installer)
  • Latest stable video drivers

Hardware requirements:

  • Tessellation feature REQUIRES a GPU with DirectX 11 support!
  • ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher (recommended: NVIDIA 8800 / AMD 4800 series)
  • 256 Mb of video memory

Known drivers issues:

  • [ATI] Alpha-testing is wrong in OpenGL
  • [ATI] Depth of field works incorrectly in OpenGL
  • [NVIDIA] Low color precision on 7xxx series

Source: TechPowerUp.com

Unigine Heaven: Graphics cards benchmarks

Although the GPU accelerated tessellation is much faster than the CPU version, but it nevertheless costs a lot of performance. On a Radeon HD 5870 in DX 11 mode the frames per second drop by 39 percent as soon as tessellation is activated. Surprisingly a Radeon HD 5770 deals a little better with the additional work and drops only 31 percent. Current Geforce cards do not support Hardware Tessellation.

Full SizeUnigine Heaven with DirectX 11 Tessellation

Full SizeUnigine Heaven with DirectX 11 Tessellation
Tessellation off

Full SizeUnigine Heaven with DirectX 11 Tessellation
DX11 Tessellation on

Full SizeUnigine Heaven with DirectX 11 Tessellation
Tessellation off

Full SizeUnigine Heaven with DirectX 11 Tessellation
DX11 Tessellation on

Full SizeUnigine Heaven with DirectX 11 Tessellation
Tessellation off

Full SizeUnigine Heaven with DirectX 11 Tessellation
DX11 Tessellation on





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