S.U.N Interview: Gameplay Preview
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Date: 11-12-2009 Views:
KeyWords: S.U.N,Gameplay,Interview,NHN,ijji
- Summary: Recently we had a friendly interview with Y.J. Cho, the Project Manager of S.U.N from ijji/NHN. We talked about their unique PvP & PvE system called Battle Zone and Area Conquest system, Community system such as guild and party system and even the team's humanistic working life.
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Recently we had a friendly interview with Y.J. Cho, the Project Manager of S.U.N from ijji/NHN. We talked about their unique PvP & PvE system called Battle Zone and Area Conquest system, Community system such as guild and party system and even the team's humanistic working life.
The team focuses on improving the local service for North America and U.K users while S.U.N is a solid game. They take serious with the players' questions, answering the problem about the experience point gaining balance between Quests and Monsters Killing. However, they hope players continue to be forthcoming about what they think would improve the game. "The ijji forums are good for this." they said.
MMOSite: Battle Zone is a great creation! It allows players to create battle zones to clear a mission or level up their characters. (Details of Battle Zone Here) Can you tell us why you build a system like this to make a distinction to typical dungeon or instance? And do rewards from Battle Zones depend on the Difficulty Levels?
Y.J. Cho: We wanted to give players a venue for utilizing their character builds and customization. The Mission mode in the Battle Zone is great for completing AC requirements, while the PvP and Hunting modes provides the competitive outlet that players need. And yes, the rewards vary with the difficulty.
It’s great in that it gives players options for gaining achievements or just finding a change of pace from normal gameplay.
MMOSite: AC (Area Conquest) System is another social system in SUN. Where are these areas? Are there any special requirements needed to enter these areas?
Y.J. Cho: The Area Conquest system is S.U.N’s achievement and reward system. The S.U.N story is comprised of multiple chapters, and in each chapter, players explore a new part of the continent. During their normal questing and exploration, there are various goals that can be reached, such as rare item gathering and rare monster hunting.
As players complete more and more of the conquest, they can earn rewards along the way, such as Heim (money), enchanting materials, and special gear.
While the AC system might contain a few tedious moments, one of the great things it does is that it tends to create more social interaction. The vast majority of players blaze through the quests and story to level up, largely ignoring the Area Conquest. When they hit a point where they’re out of quests until the next level, that’s the time they go back and do AC, and they end up joining parties with lower level players and helping them get through the boss encounters. It’s a great way to bring users of different levels together.
















