Real Time Siege Warfare HMORPG Online 3kingdoms Debut

  • Date: 11-09-2009 Views:

    KeyWord: Online 3kingdoms, Historical, martial arts , 2D, Real time, siege warfare, Military system

  • Summary: "Online 3kingdoms" is Historical martial arts game based on Na Kwon Joong's novel 3 kingdoms, which combines HMORPG and strategic RPG. "Online 3kingdoms" game starts as of Wei, Chok, and Oh, as they were against one another, the users will choose one nation and pick the heroes of each nation as personal character.

Game & Game will promote another MMO Online 3kingdoms on its platform via http://www.gamengame.com/. "Online 3kingdoms" is Historical martial arts game based on Na Kwon Joong's novel 3 kingdoms, which combines HMORPG and strategic RPG. "Online 3kingdoms" game starts as of Wei, Chok, and Oh, as they were against one another, the users will choose one nation and pick the heroes of each nation as personal character. This is a 2D game but all of the characters have been created through a 3D rendering process, which allows showing realistic movements.

Key Features

Real time siege warfare
The siege warfare system enables the user to play PvP (Player vs. Player) within his own country or against other countries, and the advent of siege weapons and the importance of supplying the army is emphasized in order to reflect strategic factors during siege or night warfare. Strays away from current simplistic siege and attack, the users have to brainstorm ideas to stay in game to determine war strategy to how to keep the castle safe by either attacking forward or moving backwards.

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Military system
The army is going to grow in terms of how many siege and night war they've fought and its legend. According to his level, the ruler character is able to grant ranks of nobility and the character that receives a rank gains a special improvement. As a price for this special upgrade the character pays a tribute to the ruler character. If the ruler character dismisses a character from the rank that he himself formerly granted the reputation of the ruler character diminishes. When the trust relationship between the ruler character and other characters is strong, the will to participate in the army increases. The player may build friendships with other users within his own country by building armies, and may also ally with other armies to wage war together against other armies.

Community- Brotherhood system
As Yubi, Kwonwu, and Jangbi came together to create one strength within Samgukji, "Online Samguikji" game also creates the users to depend on each other to strengthen the characters. The brotherhood system enables the users to form brotherly ties with their friends and when they face a difficult situation they can summon members of their brotherhood to work their way together through the situation.

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Trading system
Items and defensive equipment may be upgraded by using the combine function. The basic combined items will be the same amongst all three kingdoms but as the level of combination gets higher there will appear items that can only be obtained in certain kingdoms. In this case players may move to the trade map and trade with other players in order to obtain the items that they need. In order to enable trade between the three kingdoms there exists a neutral area in which the players cannot attack one another. The player can buy and sell items through personal shops and these items will be needed to produce new items or to carry out quests. We are planning on introducing a variety of new functions such as a gambling function. In each country there is a region where the player can fish. The player can obtain combined items necessary for proceeding in the game or items that are needed for the user to obtain an advantageous position during war through fishing. In order to be able to fish the player must buy and equip a fishing rod and bait. The player will then be able to fish items that will appear randomly according to the item's probability of appearance.

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