SoE's Alan Crosby Talks about the Past Ten Years of EverQuest & the Next Ones
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Date: 11-03-2009 Views:
KeyWords: SoE, Alan Crosby, EQ, EQ2
- Summary: Steve sits down with Alan Crosby, formerly SOE's Director of Global Community Relations, and current Senior Producer of EQ2 to discuss the ten year history of the EverQuest franchise. Topics include the changing tastes of players over the years, the prospects for an EverQuest 3, keeping the game on store shelves, and the next ten years to come.
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This Article is Originally from The MMO GamerIf You Want to Know More Details about it, please check out the link below:http://www.mmogamer.com/11/03/2009/alan-crosby-ten-years-of-everquest |
Steve sits down with Alan Crosby, formerly SOE's Director of Global Community Relations, and current Senior Producer of EQ2 to discuss the ten year history of the EverQuest franchise.
Topics include the changing tastes of players over the years, the prospects for an EverQuest 3, keeping the game on store shelves, and the next ten years to come.
The MMO Gamer: First of all, for those among our readers who may be unfamiliar, could you please introduce yourself to us and tell us a little about what it is you do at SOE.
Alan Crosby: I am Alan Crosby, and I'm the Senior Producer on EverQuest 2. I'm essentially the shepherd of the game.
The MMO Gamer: EverQuest has been around now for over a decade now, having hit its tenth anniversary back in March.
In terms of the online gaming industry, EQ was released when dinosaurs still roamed the Earth, and yet it still survives into the present day.
How has the game managed it?
Alan Crosby: It's done very well, it continues to grow, it continues to add expansions, new features, new content.
Its customer base, the community out there is very loyal, very passionate, and they stay around and keep playing, and demanding change.
We try to give them the change they want. They're the main reason that the game has been around for ten years.
Yeah, we continue to put out content, we put out an expansion every year, we put out live content every few months, but it's the players and their passion, their friendships, their social bonds that keep this game going.















