ZAM's Exclusive Black Prophecy Q&A
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Date: 10-16-2009 Views:
KeyWords: ZAM, Exclusive, Black Prophecy, Q&A, interview
- Summary: In an effort to help understand the lofty claims made by the developer about Black Prophecy's innovative gameplay, ZAM sought an interview with Creative Director Timo Krahl. In one of the most comprehensive Black Prophecy Q&As to date, Krahl addresses many of the burning questions posed by the community throughout the past few months.
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This Article is Originally from ZAM.COMIf You Want to Know More Details about it, please check out the link below:http://www.zam.com/story.html?story=20066 |
In an effort to help understand the lofty claims made by the developer about Black Prophecy's innovative gameplay, ZAM sought an interview with Creative Director Timo Krahl. In one of the most comprehensive Black Prophecy Q&As to date, Krahl addresses many of the burning questions posed by the community throughout the past few months.
ZAM asks about Marrak's involvement in creating the game universe, the high-tech graphics engine used to develop the MMO, and the gameplay behind it all. Krahl explains how modular "ships" serve as characters, and that players will "gear up" their ships via action-oriented level progression.
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