Runes of Magic: Chapter Two Review
Date: 10-16-2009 Views:
KeyWords: Runes of Magic,Chapter II,Review,Neramaar
- Summary: This review by Cody ‘Neramaar’ Hargreaves give us a oveview of Runes of Magic's newest expansion. It intorduce the new things in Chapter II, new race, new classes, new level cap, new adventure area and so on.
By Cody ‘Neramaar’ Hargreaves
Runes of Magic, arguably one of the better free to play MMORPGs on the market today, has recently received its second major content update, Chapter 2: The Elven Prophecy; and in a fashion not unlike the title that inspired it’s creation (World of Warcraft) players can expect to find more dungeons, more races, more classes, and a higher level cap to keep them busy in the many months to come.
Runes of Magic - Chapter II The Elven Prophecy Trailer
The biggest addition included with the release of Chapter 2 is the second playable race, The Elves, bringing with it a new story arc, two new playable classes—the Warden (an all-new class featuring a pet system) and Druid (a substitute class for the Human Priest)—and a new starting zone—The Elven Island—that looks as though it were inspired by a Tolkien novel. Bridges connect to houses hidden amongst the trees, and magic oozes from every corner of the Academy. It’s definitely pretty and it’s definitely something worth checking out for yourself as soon as you get the chance.
Moving on from the starting areas, Chapter 2 comes with plenty of new content for the higher level players too; specifically, those who have already reached the previous level cap of 50 and are looking to expand further. In Chapter 2, the level cap has been raised to 55, and three new regions have been added to help players reach their new goal. The new regions—The Weeping Coast, Savage Lands and Aotuila Volcano—have all been designed specifically for players between levels 50 and 55, and each have their own specific flavour, too. While in The Weeping Coast players will be asked to unravel the mysteries that lay behind the Giant Gate; those questing in the Savage Lands will be forced to deal with the dreaded Naga; and too those in the Aotuila Volcano can expect a more fiery experience. Surely that much is expected from a P2P MMO, but to see it in the free-to-play world is a truly refreshing experience.
Of course, in an MMORPG, questing is only half the battle. It is in the instanced dungeons that the true players will find themselves the real challenge, and in Chapter 2, there’s plenty of challenge to be had. Three new instanced dungeons have been added—The Origin (designed for 6 players at level 55), the Hall of Survivors (12 players at level 55), and the Heart of the Ocean (6 players at level 52)—alongside two new public boss encounters—Varanas Nightmare (150 players) and the Cave of the Water Dragon (normal boss encounter)—that are sure to keep players busy for a long time to come.
Then, to proverbially put the ‘icing on the cake’, Chapter 2 offers players a new musical score, new player, enemy and environment animations, a new mini-game—the Course of Terror—, new cross-server PvP, and a new PvP Battle Scenario named Visdun Fortress that has been specifically designed as a tower defence game; offering players a new take on battle strategy and tactics as they attempt to fight each other off, while protecting their fortress from a wave of oncoming enemy advances.