EVE Evolved: Mission-running Guide
- Date: 07-13-2009 Views:
- KeyWord: EVE Evolved,Mission-running,walkthrough,guide
- Summary: In the first two parts of this guide on mission-running in EVE Online, I explained the basics of mission-running and went on to give a race-by-race breakdown of the most popular mission-running ships. In this final instalment of the EVE Evolved mission-running guide, I dig up my top five tips and tricks for improving your standings, mission-running speed and general mission income in EVE.
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EVE Evolved: Mission-running top five tips
In the first two parts of this guide on mission-running in EVE Online, I explained the basics of mission-running and went on to give a race-by-race breakdown of the most popular mission-running ships. In this final instalment of the EVE Evolved mission-running guide, I dig up my top five tips and tricks for improving your standings, mission-running speed and general mission income in EVE.
Tip #1 - Gaining faction standing
As high faction standing unlocks the agents of every corp in an entire faction rather than just from one corp,
faction standing gains are very desirable and often the ultimate goal of early mission-running. In addition to a few other methods discussed later in this article, faction standing gains can be had from COSMOS missions. These are special once-only missions, like quests in the standard MMO paradigm. They are given out by special agents-in-space located within EVE's COSMOS constellations, some at designated agent sites and some hidden away at moons or sites only able to be found with probes. Each of these missions counts as an important mission for the purposes of faction standing gains and their rewards can be extremely good. Using COSMOS missions, it's possible to boost your faction standings from around 4 to up to 6 or 8 in some of these areas.
Another unusual avenue for gaining faction standings is Faction Warfare, a mostly PvP-oriented system that I've covered in several previous column posts. Capturing complexes in faction warfare helps to increase a player's rank and each rank increase comes with a sizeable faction standing boost. With a few weeks of dedicated play, a player could go through most or all of the ranks and gain a large boost to his faction standings. The interesting part of this is that you can join a player-run corp that's signed up to faction warfare even if your personal standings with that faction are terrible. As long as the corp's average standing stays above 0.5, they can remain in the militia and you can then use the system to help improve damaged faction standings.
Tip #2 - Derived standing modifications
The various NPC corporations and factions of EVE have set lists of their friends and enemies. Whenever you gain a standing boost with one corp or faction, you get a corresponding derived increase in standing toward their friends and a decrease from their enemies. For example, gaining standings with the Gallente Federation will yield an increase with ORE, the Servant Sisters of EVE, the Minmatar Republic and a few others. It will also decrease your standings with The Syndicate, Serpentis, the Angel Cartel, Thukker Tribe, the Amarr Empire, the Caldari State and many others. Be careful when accepting a mission which involves Navy ships as each kill will also net you a decrease in faction standings with that navy. If your standings with a whole faction get too low (below -6.0), you'll be attacked by that faction's navy any time you're in their space. Repairing this damage can be difficult and there's a point of no return beyond which hostile standings will be impossible to repair.

















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