To Learn More about Star Trek Online!

Date: 06-18-2009 Views:
KeyWord: Star Trek,MMORPG,game story,timeline,post-Nemesis,ship
Summary: Star Trek fans! Today must be a good day for you! The path to 2409: 2389 is released in Star Trek Online today. Besides the updated timeline, an official forum post would probably drive you crazy. The developers of Stare Trek Online answered many questions that you may be concerned about.
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Good news for Star Trek fans! The path to 2409: 2389 has been released in Star Trek Online. Along with the updated timeline, the game story keeps on introducing the post-Nemesis elements from Star Trek Countdown. Throughout the course of 2389, five Romulans try to seize the emperor's throne, more than two dozen people declare themselves praetor, and at least a dozen more claim the role of supreme commander of the Romulan fleet. Most of these erstwhile leaders fall prey to quick assassinations. A fortunate few are simply ignored.






Star Trek Online - NYC Comic-Con 09 Trailer


Besides the updated timeline, an official forum post would probably drive you crazy. The developers of Stare Trek Online answered many questions that players raised.

TrekToday picked up some hot questions:

questions answered by the developers included topics on ship movement (including fueling needs and energy consumption,) and combat (including tactical issues.) Players will have to be mindful of power allocation when it comes to their ships. "Your speed and turning rates are directly tied to the amount of power that you've allocated for those systems," said CrypticZinc. "You put more energy into engines, and you move faster. You put more towards the auxiliary and you turn quicker (Amongst other things.)


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Another poster wanted to know if warp could be engaged while a ship was in combat. "No. No warp in combat," said CrypticZinc. "I know that combat takes place in warp sometimes in the shows and movies. We wanted to be able to give you a sense of place and positioning in combat, I can only theoretically imagine what combat at warp would look like."

Part of the reason for the lack of ability to warp away while in combat is to keep escape from being too easy. "We're trying to balance the combat so that, if you get in over your head (like I sometimes do when I didn't expect the cloaked birds of prey) you can still run away," explained CrypticZinc. "Escape should be easy, but not game-able."





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