WoWinSchool Seeks to Reach At-Risk Students with Warcraft

Date: 06-15-2009 Views:
KeyWord: WoW, sudents, child, wiki, WoWinSchool, everquest, dark age of camelot
Summary: EduRealms' Lucas Gillespie has started WoWinSchool, a wiki designed to help teachers who want to use World of Warcraft in classrooms. Gillespie was inspired to create the resource years of playing different MMORPGs -- from Everquest to Dark Age of Camelot to World of Warcraft -- with fellow educators, students, and former students.
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From: http://www.gamesetwatch.com

EduRealms' Lucas Gillespie has started WoWinSchool, a wiki designed to help teachers who want to use World of Warcraft in classrooms. Gillespie was inspired to create the resource years of playing different MMORPGs -- from Everquest to Dark Age of Camelot to World of Warcraft -- with fellow educators, students, and former students:

"It didn't take long before I was convinced that these sorts of virtual environments must have some sort of place in education. How many times have I thought, 'If I could just use this feature or that, I could easily teach concept X?' If my students were as motivated about Cell Structure and Function as they were about knowing the intricacies of a fight in Molten Core, they'd all have 'A's.'"


seven core


WoWinSchool's primary focus is to bring together educators who will develop a curriculum for an 6-month to 10-month after school program targeting "at-risk" students in middle and/or high school.

The program seeks to accommodate up to 15 students who are considered "at-risk for dropping out or poor performance in core classes", focusing on themes such as literacy and writing, mathematics, 21st-Century technology skills, leadership, and more.


wow screenshots
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The site argues that students who are considered "at-risk" usually haven't reached that point because they lack the capacity to learn, but because school no longer holds any relevance to them or it bores them:

"Math isn't interesting because page 56 1-100, odd' isn't interesting. Reading a piece of literature bores them because they cannot relate to them. They don't write in school because they don't have anything they feel is relevant to write about.

Often, these students simply need a catalyst, a muse if you will, that inspires them or serves as a focal point for learning things such reading, writing, and math. Most kids today are engaged in online social networking sites and many have experienced video games. Using an online virtual world-based game such as World of Warcraft can provide an ideal starting point for a variety of lessons."


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