Black Prophecy: Exclusive Interview With Reakktor
- Date: 05-14-2009 Views:
- KeyWord: Black Prophecy, EVE, SF, Reakktor Media
- Summary: Developed by Reakktor Media GmbH, Black Prophecy is expected to announce its first closed beta test in this summer and the developing team now is working hard to get it beta ready. Today we invited Chris Schuett, Community and PR Manager from Reakktor Media to talk about this upcoming space fight MMO.
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Developed by Reakktor Media GmbH, Black Prophecy is expected to announce its first closed beta test in this summer and the developing team now is working hard to get it beta ready. Today we invited Chris Schuett, Community and PR Manager from Reakktor Media to talk about this upcoming space fight MMO.
MMOsite: I know Reakktor Media GmbH has made a lot of good games in the past few years, but I still want to know more about your company's history and current situation.
Chris: Reakktor Media was founded in 1991 and has developed more than 20 international computer and video games for different platforms, as well as numerous multimedia productions meeting international standards. In 1999 we expanded our core business into the online computer games market with our Massively Multiplayer Online Games Neocron and Neocron 2.
In 2008, our mother company 10Tacle Studios became insolvent and so Reakktor Media was also forced to file for insolvency. But thanks to our excellent management and the strong will of our team, we managed to convince new and strong investors to continue the operations of Reakktor Media and with this the development of Black Prophecy.
MMOsite: How would you describe Black Prophecy in your own words? What do you think is the most appealing feature of Black Prophecy?
Chris: Black Prophecy is a fast-paced space action MMO set in a dense universe crafted by the award winning sci-fi author Michael Marrak. While Black Prophecy will also offer basic role-play elements, such as a level based experience and skill system, the focus is upon real-time first person combat action. The gameplay is very much reminiscent of games like Wing Commander or X-Wing vs. Tie-Fighter.
MMOsite: Although Black Prophecy is a space fight MMO, it has an epic background and a grandiose story. Can you share with us more about this aspect?
Chris: In the 26th century, mankind has expanded across the galaxy, yet few of its colonies are controlled by Humans. The true rulers are the cybernetically enhanced Tyi and the biogenetically perfected Genides. Their striving for total control over all human species drives them into the territory of an ancient alien race that does not tolerate other cosmic civilizations; the "Restorers".
To survive this war and uncover the motives of the alien's' destructive behavior, you are forced to join one of the two dominant human races. Their search for the origin of the Restorers becomes a race for survival of all three human species.
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MMOsite: Do you find it's harder to "tell a story" in a space fight MMO than in an MMORPG? How did you resolve it?
Chris: On the contrary, the space setting enables various ways to tell an exciting story and it does not depend on the game being an MMO or an MMORPG but rather on the technical capabilities you have at your disposal. With Black Prophecy we have several technical systems to hand that allow us to perfectly blend Michael Marrak's fantastic story with the gameplay our game designers have patterned.