Today we are going to have an exclusive interview with Andrea Oh,
Inixsoft Oversea department manager for casual MMORPG Vanilla Gate.

MMOsite: I am glad that we have this opportunity to do an interview
with you. Would you first introduce yourself and your team to our
readers?
Andrea: VanillaGate is being developed by 18 developers. I
take charge of designing the game heading our team with other new or experienced
members of painters, server, client programmers, and graphic designer to create
an imaginary world.
We are doing our best having a common goal to make a
joyful playground. Please keep watching us.

MMOsite: I noticed that although VanillaGate had been in open
beta test for about 4 or 5 months, there's not much publicity about this title.
Why? Can you update us on what you have been working on VanillaGate
recently?
Andrea: We had lots of new systems being developed secretly.
As a part of marketing method, they were not exposed.
We also had to solve
certain kind of server problems since this is global project that users from all
over the world participate to the game.
Since the first OBT, many new systems
such as summoning, power attack, quest, pet, crazy, and vanilla king mode have
been updated. If you haven't seen our game for a while, the new changes will
surprise you.
MMOsite: Let's turn to the game itself. Can you do a brief
introduction about VanillaGate? How would you describe the game in your own
words?
Andrea: VanillaGate can be expressed as "Infinite Blows." In
other words, it's the game that lets users strike their keyboards while they are
playing.
Even though a game is well made, it is useless if users cannot
enjoy. That is why we want to show the best action with easy control to
everyone, and we are working on it.

Power attack
MMOsite: What type of gamers are you targeting? What
features in VanillaGate can capture the hearts of the gamers?
Andrea: Dynamic action, generally brilliant, soft graphics,
and cute characters will appeal to the gamers who like casual games. We also
keep focusing on making the game easy to play, and for that, we eliminated any
unnecessary parts.
For example, we care about prudent part such as the
function that in the game room, users can solve a quiz while they are waiting
for other users not to get bored.
One of the features of VanillaGate is
battle, but since it also has the concept of growth, and there are lots of new
systems such as mercenary, stage effects, and socket, players will be fascinated
by VanillaGate once they play.
MMOsite: VanillaGate allows a maximum of 8 players to battle it
out simultaneously. What kind of battle system is like in Vanilla Gate?
Andrea: VanillaGate widely has two different modes,
competition and quest mode.
Competition mode is something that users can
battle against other players, and it consists of 6 different modes which are
"Time Attack", "Death Match", "Sudden Death", "Flag", "BombingRun", and "Crazy"
modes. They are either killing more competitors in a certain time, or moving a
certain symbol to the competitor's base camp.
Quest mode is something that
users can battle against NPCs. It lets users feel the way to play a single game
and have different fun.
Quest mode also lets users understand the story of
VanillaGate completing given missions either alone or with other
players.
Since the game is played for a short time, and the victory depends
on momentary choices, players will have different pleasures for each mode.
MMOsite: The Enchanting System sounds nice, what would you like
to say about it?

Enchant
Andrea: The enchanting system of VanillaGate is not
enchanting a weapon, but poket.
As one feature of a casual game, all the
items are lovely and splendid. If players have to enchant an item every time
they obtain it, it is going to be too much pressure. However, in VanillaGate,
players only enchant a poket, and they can just put it on any weapons. Not only
the ability of the weapon with the pocket will be increased, but also its size
gets bigger offering visual merit to the item.
As I mentioned, VanillaGate is
focused on the pleasure of playing, so we exclude any unnecessary parts, and
maximize the merit of enchant system.
MMOsite: How do Devil Summoners and Mercenary System work in
VanillaGate?
Andrea: There are very powerful mercenaries in Vanilla
World. These mercenaries have much self-pride, so they never offer their full
powers until they admit the user's ability. Until the user's character is
admitted, the mercenaries appear and fight themselves, and this is Devil
Summoners system.
Mercenary system is that if a character is admitted, the
mercenaries offer their full powers, and at this moment, the character
transforms to the mercenary itself.
In other words, Devil Summoners system
is something users summon a mercenary during a battle, and Mercenary system is
transforming to the mercenary itself.
These systems are for more exciting
action playing through various ways of battle.