Nostale Global Exclusive Interview

Date: 02-27-2009 Views:
KeyWord: Nostale Global, Interview, PvP
Summary:Uforia brought popular MMORPG Nostale: Global to North American market in January 2009 as their first title. We got this opportunity to interview Sabroso and Chris Keswani from the team of Uforia about the details of Nostale Global.

Nostale is a unique MMORPG with easy-to-access events which allow players to interact with other players in PvP and survival objectives. Uforia brought popular MMORPG Nostale: Global to North American market in January 2009 as their first title. We got this opportunity to interview Sabroso and Chris Keswani from the team of Uforia about the details of Nostale Global.

MMOsite: Hello, thanks for taking our interview. First off, would you please introduce yourself and your company Uforia to our readers?

Chris:Thank you for giving us this opportunity to talk about Nostale: Global.  Our Game Master is Sabroso and my name is Chris Keswani.  I handle the marketing and overall branding strategy for Nostale: Global. 
Uforia was created to give gamers a different gaming experience by bringing new gaming content to the market. 

MMOsite: Could you tell us what is the storyline and backdrop behind Nostale Online?

Sabroso: Basically, a long time ago, there were these demons that were kept out of the human world by the ancient gods. But now there have been recent sightings of them everywhere as they've been slipping through the Stones of TimeSpace that are spread throughout Eastmile. These Demons want nothing more than to bring destruction to this world, they've been putting evil thoughts into people's heads and causing riots and strikes down in the local mines, but that's only the beginning. There's a rumor that the demons are working to awaken the sleeping Tree of Fernon, a being which has the power to destroy all life on the planet. This is where you come in, check out if you can see what's causing the strike down in the mine and find clues to figure out just what the demons are up to.

MMOsite: What kinds of gamers are you most likely targeting? Do you think it will be appealing to both hardcore and casual gamers?

Chris: The great aspect of Nostale:Global is that it appeals to a wide range of gamers.  We classify this game as a cute MMO.  I personally like the more hardcore games genre, but the first time I played Nostale: Global I was hooked on the game play and the overall feel.  Casual gamers tell us that they like it because it does not take ages to get into the game and that they can just have fun with it for a short time and then move on.  On the other side of the coin, our hardcore gamers tell us they like the fact that if they want to be involved for hours at a time exploring the various maps and being part of the ever-expanding community, then they have plenty of opportunities in Nostale:Global.

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MMOsite: What core concepts and features do you emphasize most in Nostale Online? And what's your favorite feature form now on in your opinion?

Sabroso: The core concept we try to push in Nostale is a unique sense of ownership that goes along with the game. There are a lot of different animals and partner NPCs that you can get which will help you in your journeys and all the things you get can be viewed in your Mini-Land, which is our personal take on Player Housing. But this is much more than just a house; it's a personal hangout spot for you and your friends. In the Mini-land, you can decorate your house, plant flowers in your garden, or even add mini-games to your property.

MMOsite: What led you to import this MMORPG into the U.S. market? Why do you believe it will be viable? How will your game set itself apart from other fantasy MMORPGs?

Chris: Nostale: Global is a title that has universal appeal.  In a world filled with hardcore games, we thought introducing a cute MMO which has appeal that reaches across a wide spectrum of gamers would be well -received.  There are two main points which set Nostale: Global apart from the competition.  First, the character design.  It has a very cutesy look and feel to it.  The second point would be that the events are easy to access and also our GM tries to create events that appeal to various interests among the Nostale: Global gaming population.  Some are more creative in nature while others are more analytical. 


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