About WAR's RvR Changes

Date: 11-29-2008 Views:
KeyWord: WAR, Warhammer, RvR, MMO, Game, Mythic, EA
Summary: The website of Warhammer Online has released a long explanation by Mark Jacobs about the recent RvR changes in Mythic's MMO game Warhammer Online in the past several months.
Game Overview | Armies of WAR | Game Backstory | Zone Overview

The website of Warhammer Online has released a long explanation by Mark Jacobs about the recent RvR changes in Mythic's MMO game Warhammer Online in the past several months.

The details are as below:

Folks,

Over the last few months I've spoken about our continued focus on improving our open RvR systems. While we have taken some major steps in the last month, we believe that there is much more we can do to encourage people to take part in oRvR throughout the entire evolution of their character(s). Over the next few months we have some very exciting changes and additions taking place. Please note that as always, this does not represent everything that either we are doing or thinking about doing, just what we, as of now, plan on adding to WAR.

We have a number of major initiatives planned for oRvR in WAR. Please keep in mind that these changes/systems apply to oRvR only and not to scenarios. This is not all we are working on but these do reflect the majority of oRvR additions that we are currently working on/planning for the next few months.

First, we have created an RvR Influence system. This system is designed to reward our oRvR players with lots of new stuff that you can only get through oRvR. This will be a complimentary system to our PQ Influence system. This system is already implemented in 1.1 and is scheduled to go LIVE along with that version in December.

Second, we want to improve the visibility that players have into oRvR and make it easier for players to get involved in the action quickly and easily. We have a number of wide-ranging changes going into our map and travel systems to allow players to better understand the state of oRvR in our game and also allow them to get to the action faster. We have already taken one step with putting a Rally Master in each Warcamp but we will also add the ability for people to have a second bind point to make it even easier for players to move around the maps. We will also make it easily for players to see where players from their Realm are engaging in oRvR, a Campaign HUD for all tiers and other improvements We will also improve Tier-wide messaging about what is going on in Battlefield Objectives and Keeps. Other additions include changes to the UI, in-game manual improvements, map enhancements, and a few other changes.

click here for full image

Related Stories:

WAR: Character Transfers Are Alive!

Graphics Of WoW And WAR: Quality Or Performance?

Keeping Market Leadership With An Old Game

Drastic Changes Needed for Warhammer Online

 


Relevant News
  • Design a Naruto Online(11-29)
  • Ubisoft: 'Big' Online Plans For 2009(11-28)
  • UnforgivenWar: 3 Week Event With Over 15,000 USD(11-28)
  • EA: A Pig Of A Company?(11-28)
  • WAR: Mark Jacobs Talked Something That Would Be Changed In Open RvR Over Next Few Months And Beyond(11-26)
  • Recommended MMOs in December(11-27)
  • RC Battler: CB Aimed at Early 2009(11-27)
  • Tabula Rasa - The end of the shooter MMO?(11-27)
  • Sex Text Teacher Seduced Minor Boy Through Warcraft(11-27)
  • Enjoymmo Games: Thanksgiving Carnival(11-27)
  • Player Comments

    LatestMost DiggedMost Buried

    ( comments)
    Comments
    NickName:
    Remember my nickname
    Content:
    Total comments [ More Comments ]
    Use powerful commenter with smileies and quote function here.
    Hot News Daily
    Official Blog Updates
    Q&A of Warhammer Online
    Screens of Warhammer Online
    News Of The Day
    Recommended MMOs in February 2012
    Free-to-Play AION Offers Polished Leveli
    Blizzard Sues Valve over Dota Trademark
    WoW: Till Death Do You Part
    An Unrivaled Experience - C9 PvE VIP Tes
    Videos of Warhammer Online