Age of Conan Server Merge Coming

Date: 09-30-2008 Views:
KeyWord: AoC, Age of Conan, server merge
Summary: Yesterday, the titles game director has confirmed the development team has begun preparations to merge servers in North America and Europe on the official Age of Conan forums.
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Yesterday, the titles game director has confirmed the development team has begun preparations to merge servers in North America and Europe on the official Age of Conan forums. The server merge hasn't been given a date but the team hopes to make the transition as "fair and streamlined as possible".

Another aspect which has popped up in the forums recently is whether we are going to do a server merge or not, and I can today confirm that we are actively working on an approach to merge servers, both in Europe and North America. It's important for us to ensure the best gameplay experience for you all, and more healthy populations on each and every server will make sure we maintain healthy communities for the game in the future. Still, there are many complexities involved in this, and we want to ensure that everything happens as fair and streamlined as possible. That work has now started, and we are naturally making sure that guilds and players can get to new servers in the best possible way. We will come back with more info on this, but I hope that this will serve as a positive injection to the social scene in the game.

In addition, he also  mentioned that the DirectX 10 version servers have been in the testing phase for a number of weeks and Funcom promises the long-awaited feature will showcase a number of visual treats for players.

Lastly for today (I think I have taken a good deal of your time already, hopefully constructively so!) I also wanted to mention that weˇ®ve come very far with the DirectX 10 version, which we unfortunately had to keep on internal test-servers for launch. It's now almost ready for the full test server. Once the next game-play update is out expect to start to see the DX10 functionality coming to the test environment. How long it will take to transition to live will depend on the testing of course, but it's starting to shape up nicely. Having done some reviews of it internally over the last few weeks I can admit that a few of the features really do give some added visual punch. I know it's a feature that is long awaited and I can assure you the technical folk here are working flat out to try and get the version in a state where it can be considered for live release.

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