EA Games Prez on Wielding Warhammer, Policing Sporn
Date: 09-02-2008 Views:
KeyWord: EA, Warhammer, WoW, MMO
Summary: In GameSpot's interview, EA Games president Frank Gibeau talked about his WOW habit, refusing to greenlight single-player games, the Wii, the next Medal of Honor, and the possibility of a Black comeback.
Game Overview | Armies of WAR | Game Backstory | Zone Overview

The new world happened when WOW shipped. I've got three level 70 WOW characters, and a couple [level] 65s. I've put a lot of hours into it. I love the universe, I love the game. Anything that Blizzard makes, I really dig, and I really respect what they've done. They came in with a design that broke open an entire new market. Madden did that a long time ago for sports games, and the Sims did that for the people-creation games, and Doom a long time ago for shooters.

There's always that ultimate killer app that comes out and creates a mass-market opportunity, and WOW is that for the MMO category. And what they've done is create millions and millions of players who are now comfortable with the way MMOs play, they're comfortable with the models, and they're looking for more.

Our job is to go after that new market and really grow a business. If it's a situation where you're directly competing with WOW, so be it. The key is to make sure that your product is different from theirs and bring something fresh to the equation. Something that fans will find exciting, and we think we have that in Warhammer. It's also important for us to come out with new concepts and different IPs.

GS: An IP based on a popular science-fiction franchise, perhaps?

FG: No comment. [laughs] So, we look at the models in Asia, where there are bigger games than WOW. Now, no MMO is bigger than WOW globally, but the market is growing here in North America. And it's not just with high-end MMOs. You've got a lot of lighter titles like Runescape and, hell, even Club Penguin is a bit of an MMO.

So I see it as much more diverse market than simply, "I must beat WOW." I thank WOW for a great few hundred hours of gameply as well as making a market. But we're gonna compete there and we're going to succeed there in a lot of different ways by coming at it from a lot of different angles. I see it as a very lucrative, long-term part of our business.

One other thing, the MMO space is a great place to design games. You can come up with some really killer universes and experiences there, and a lot of my teams are really fired up about not only doing it on the PC, but also on consoles.

Read More Here.

Resource: GameSpot

click here for full image

Editor's Recommendation:  
1. WoW Kills Another WoW Killer 2. WotLK Opening Cinematic!
3. Diablo III Glorious Color Screens 4. Online Game VS. Video Game
5. Next Generation of Mabinogi 6. StarCraft II Fine-tuning Progress

Player Comments ( comments)
Comments
NickName:
Remember my nickname.
Content:
Total comments [ More Comments ]
Use powerful commenter with smileies and quote function here.
Relevant News
  • LOTRO Could be Next Mass-Market MMO(09-02)
  • WYD: Game Updates 09-01 (09-01)
  • New blog templates available for you(09-01)
  • Doris_LGP(09-01)
  • Royallushy(09-01)
  • Kinjirou(09-01)
  • Yuichiezaki(09-01)
  • Age of Conan: A Post Mortem Analysis (09-01)
  • Killing to Level: Is There No Other Way? (09-01)
  • Hot News Daily
    German Questioned Over Gamer's Murder
    WAR: We Are Harder, Darker and Heavier
    Korean Gamer's StarCraft Faction in Spore
    Why Always Fantasy?
    Make Crafting Better
    Crazy People, Crazy WAR!
    Ensemble And An Abortive Halo MMO
    Official Blog Updates
    Q&A of Warhammer Online
    Screens of Warhammer Online
    News Of The Day
    Orinial Arts Vetoed by PW's New MMO - Pr
    Play MMO on iPhone - Fallen Earth Annouc
    HEVA Online Goes to Taiwan and SEA Versi
    What's New in Fantasy Tennis Season 2
    MMO Griefers: Internet Haters' Evolution
    Videos of Warhammer Online