EA Games Prez on Wielding Warhammer, Policing Sporn

Date: 09-02-2008 Views:
KeyWord: EA, Warhammer, WoW, MMO
Summary: In GameSpot#DY#s interview, EA Games president Frank Gibeau talked about his WOW habit, refusing to greenlight single-player games, the Wii, the next Medal of Honor, and the possibility of a Black comeback.
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In GameSpot#DY#s interview, EA Games president Frank Gibeau talked about his WOW habit, refusing to greenlight single-player games, the Wii, the next Medal of Honor, and the possibility of a Black comeback.

The details are as below:

Last month at the E3 Media & Business Summit, EA president John Riccitiello casually shattered the wall of secrecy surrounding BioWare#DY#s Knights of the Old Republic massively multiplayer online role-paying game. Unfortunately, his lieutenant, EA Games president Frank Gibeau, is more disciplined when it comes to speaking the press. In the second section of a two-part interview, the affable executive deflected any questions about the KOTOR MMORPG with a polite "no comment" and a brief laugh.

But just because Gibeau was tight-lipped about the BioWare Austin-Lucasarts collaboration didn#DY#t mean he didn#DY#t want to talk about MMORPGs. That#DY#s because the executive will be overseeing two massively multiplayer launches in the next two years: Warhammer Online: Age of Reckoning on September 18, and The Game Which Will Not Be Spoken Of in 2009. Both games are aiming to lure away some of the near-12 million subscribers of World of Warcraft--a game Gibeau himself has played extensively.

Indeed, online gaming as a whole is central to EA#DY#s strategy. In two weeks, the company will launch Spore, Sims creator Will Wright#DY#s highly ambitious evolution-civilization-space-exploration simulation. The game takes user-created content to a whole new level, letting players create their own race of creatures and upload them to EA#DY#s servers, where they can wander into other players#DY# games. Unsurprisingly, the Spore Creature Creator#DY#s dizzying array of options has led to the spawning of thousands of X-rated monsters since its release in June.

How will EA keep kids from inadvertently encountering rampaging penisauruses and genitaliarachnids? What will it take to take a bite out of WOW#DY#s massive user base? What#DY#s going on with the Medal of Honor series? Is Black coming back? GameSpot sat down with Gibeau to get some answers... again.

GameSpot: So the launch of Warhammer Online: Age of Reckoning is fast approaching. What groundwork are you laying to take on World of Warcraft?

Frank Gibeau: Well let me back up and say that core to the strategy of the company--and very specifically our label--is that we want to be online with everything we do. I#DY#m no longer greenlighting games that are single-player only, even console products. They have to have deep online modes because that#DY#s where our fans are spending a lot of time and, frankly, that#DY#s where a lot of the value in the IPs we create can really take hold.

We already have two operating MMOs. We launched a game called Ultima Online in 1997, back when dinosaurs roamed the Earth, and that#DY#s still in business. It#DY#s still got hundreds of thousands of subscribers. Then there#DY#s Dark Age of Camelot, which we picked up when we bought Mythic we also have a situation where we have well over 100,000 subscribers. Both are highly profitable, but they#DY#re old world.

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