Diablo III in Full Content Production News
Date: 09-01-2008 Views:
KeyWord: Diablo, Blizzard, Game
Summary: The website of Eurogamer has released an interview of the Diablo III's lead designer Jay Wilson. According to him, the game is technically in an advanced state of completion, and the team is fully focused on content production.

The website of Eurogamer has released an interview of the Diablo III's lead designer Jay Wilson. According to him, the game is technically in an advanced state of completion, and the team is fully focused on content production.

The details are as below:

In the latest Blizzard podcast, Diablo III's lead designer Jay Wilson - we talked to him last week, nice man - reveals that the game is technically in an advanced state of completion, and the team is fully focused on content production.

"A lot of the team is really production focused now and we're generating content for the most part; a lot of the tech and underlying engine is really solid," Wilson said.

While the art team had moved on to building the game's second act, he revealed that "most of the design team is still on Act 1 because we're refining and improving the quests and flow, and some of the big game systems that we haven't really announced yet."

There he goes again with the unannounced "big game systems". Wilson repeatedly referenced these after the game's unveiling at June's Worldwide Invitational in Paris and seems genuinely excited by them. Our bet is that they have something to do with skill trees, or runes, or both.

Wilson revealed that the team was working through the game in a linear fashion, from start to end - "but you want your best work, which you tend to do latest in the project, to be at the beginning of the game". So the team will take plenty of time to revisit what it has already done. "It's pretty much how Blizzard works; we have a tendency to iterate over and over again on everything we do. So we build something and then we rebuild it," he said.

"If we haven't rebuilt something five times it really doesn't deserve to be shipped. That's pretty much our policy." Don't hold your breath for a release date, then.

Wilson went on to discuss several aspects of the game in detail. He explained that, as with previous Diablos, the best way to get the best items would be through trading, but that this system would be more accessible than it was in Diablo II.

"A bartering system is actually a very exclusionary trading system," he said, so Blizzard would be aiming to make a common currency - probably gold - more valuable this time. "A currency really provides a common language: that's the point of a currency... We don't want to do some of the stuff that Diablo II did where they kind of actively devalued gold.

"Really we're trying to allow more people to get into the trading game because the more people that are in it the more fun it will be."

Read More Here.

Resource: Eurogamer

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