Exploration in AoC
Date: 08-29-2008 Views:
KeyWord: AoC, Age Of Conan, MMO
Summary: The website of MMORPG.com has released an article about exploration in Age of Conan. In this article Jean Francois Doyon who writes this article explain his disappointment with the exploration factor in Funcom's MMO.
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Now Conan is old and King, so it's up to the player to walk in his footsteps (at a distance - I'm sure the old panther isn't too fond of being followed by stray dogs).

At any rate, I was excited at the idea of exploring this vast and brutal land myself, spending hours wandering in the desert or the virgin forest only to stumble upon a forgotten cave or temple only to get out of it with some old king's sword (Hey, Conan did, why not I?).

I was disappointed to find out that I couldn't simply head straight into the forest until I found the edge of it. The game starts on an island, so I would have fallen into the sea at best if I had done that, but even that misfortune wasn't allowed. Instead, the forest was mostly impassable, save for a single path that was clearly put there so we may follow it to the next point in the game. Now, this was only the starting area, so I was ready to forgive that lack of freedom in exchange for a solid start in the game.

Tortage itself wasn't so bad, but the island felt small, and once again the only way to go was where we were expected to. The White Sands Isle was slightly better, some stretches of it being open to exploration, but once again there were many paths that were designed so that we had to use them.

Read More Here.

Resource: MMORPG.com

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