Playing For Profit!
Date: 08-27-2008 Views:
KeyWord: WoW, Game, MMO, Second Life, EVE
Summary: In a recent article post on Economist.com, the writer tells us "Why video gaming can be good for business". In the business world, the smartest firms, the authors argue, will not only allow game-playing in the workplace, but will actively encourage it.

What makes people, both young and old, want to sit for hours in front of a screen, clicking away on their consoles? The answer, say the authors, is status and friendly competition. Games that track players' progress against their previous achievements, or against those of others, can make grinding seem like, well, less of a grind.

...

should look to video-gaming companies for inspiration when it comes to managing their own communities. They point out that good gaming firms must learn the language and rules of different customer groups, appointing staff to engage with them. They also offer prizes that encourage creativity, as well as tools and support that make it easier for users to come up with mods, while discouraging unwanted innovation. The resulting software can help predict what future products might succeed.

The gaming industry also offers examples of what not to do. In 2006 CCP, an Icelandic company that makes EVE Online, a game that lets teams of players fight epic online battles over virtual star systems, got a rocket from its users when it emerged that an employee had been giving special help to a particularly powerful team.

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Resource: Economist.com

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