GC 2008: Blizzard Talk Wrath of the Lich King
Date: 08-25-2008 Views:
KeyWord: GC, Blizzard, MMO, Games Convention, WoW, Wrath of the Lich King
Summary: Play.tm was sit down with Blizzard to discuss World of Warcraft, the new Wrath of the Lich King expansion pack, and the future of the MMO genre. Tom Chilton, lead game designer, and Jay Allen Brack, production director, are in the hot-seat at the Leipzig Games Convention.

Does the success of the game from a business perspective impact the decisions you make from a developmental one?

Chilton: Well, it does in that we're extemely global. So we have to consider each region - approaching things differently in different places. But, really, our core vision is the same. From a game design perspective. From that perspective we still create the game the way we did four years-ago. In terms of thinking 'how do we make this a fun game?', 'how do we learn from what we've done?'. Really, this would be the same regardless of 100,000 players or 10 million.

Brack: The real challenge here is thinking about how many servers we have to run; how do we get patches out to different regions. There are seven now, so it's more about the scale side of things. Our goal is to make games we're excited about making, to make fun experiences. We're just lucky so many people play our games, I guess!

Does the game's success in the West, and in Asia, mean you have different considerations?

Chilton: There are definitely some considerations, because of the regions. We have to be sensitive to local issues. That said it doesn't change our design philosophy. We try to represent different cultural elements for different regions, so it does come into play. But ultimately, we just want the game to be the same fun experience all over the place.

Brack: There's a lot of talk about "Western gamers prefer this type of game, Asian gamers like this..." That isn't how we think about it. We just want to create a fun game, and both Western and Asian players seem to like it!

With broadband evolving all the time, where do you see MMOs heading in five to 10 years?

Chilton: On the internet!

[Chuckles all round]

Brack: Interestingly, from our side, the fact that broadband penetration is increasing is a good thing. Our game does require broadband, for downloading patches and so forth. But, you know, we still have to pay for bandwidth... so I don't think there's going to be a huge rush to use all the bandwidth. Its not really the way its going. Its just a delivery mechanism, whatever the game.

Chilton: It helps solve the problem: "How do I get the game?" But that's about it.

Back to Lich King, what do you think is the biggest advancement in the update?

Chilton: From a design stand-point, one of the biggest things we're doing is introducing a new class to the game. We've never done that before. So, that's certainly a design advancement, so far we've gotten great feedback on that. We're working to improve the character class, talents, etc. Fleshing things out.

Brack: In the future I'm pretty excited about the achievements systems, its going to help players track their progress; find funs things to do. It'll sort of act as a guide, too.

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Resource: Play.tm

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