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Regardless, there#DY#s a lot of high-level game content waiting beyond these initial get-to-know-you levels. The Mercenary Advancement System keeps you vested in your party#DY#s growth for the long haul. A Town Control System will have guild calling the shots on everything from security policies to culture, industry, commerce, health, and civil engineering with the planning and construction of buildings. I think an excalamation point goes at the end of that sentence. A Government System will have players forming their own nations, crowing themselves kings and queens, and reaping rewards reserved for that upper echelon. Plus the Economic System is completely player driven, with crafting components dropping almost immediately among the scattered piles of loot, and those components creating nearly every craftable object in Atlantica.