Warhammer Online: Age of Reckoning Hands-on
Date: 08-06-2008 Views:
KeyWord: Warhammer Online, WAR, MMO, EA
Summary: The website of Gamesradar has released an article of Warhammer Online: Age of Reckoning, which developed by the renowned game company EA Mythic. EA Mythic has more than a little planned for WAR, and while you'll definitely recognize some elements from MMOs past...
Game Overview | Armies of WAR | Game Backstory | Zone Overview

The website of Gamesradar has released an article of Warhammer Online: Age of Reckoning, which developed by the renowned game company EA Mythic. EA Mythic has more than a little planned for WAR, and while you'll definitely recognize some elements from MMOs past, the team also plans to incorporate modifications that will evolve the concept of dungeons.

The details are as below:

An Orc and a Goblin walk into a cave...

Warhammer Online may focus on realm-versus-realm (aka, Order versus Destruction) combat, including epic raids on enemy keeps and large-scale battles between opposing races, but it's hard to imagine an MMO without a little dungeon crawling. Fortunately, EA Mythic has more than a little planned for WAR, and while you'll definitely recognize some elements from MMOs past, the team also plans to incorporate modifications that will evolve the concept of dungeons. We played through three different dungeons with the EA Mythic team, and tried out some of these new ideas.

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We're standing in the lobby area for the first dungeon, Mount Gunbad, which is for Destruction characters at levels 23-30. Gabe Amantangelo, WAR's encounter lead, is playing as Skullsmasha, a hulking Black Orc tank, while I'm suited up as Oneye, a little Goblin Squig Herder about half Skullsmasha's size. One of EA Mythic's primary goals for dungeons is lowering the barrier to entry, to encourage more people to play them. One way they're doing this is by shortening the amount of time you'll need to commit to a single sitting. While dungeons are still full, rich experiences, they're all split into three different wings, and an average wing in an average dungeon will take about an hour-and-a-half to run. The great thing is that you don't have to run the wings all in one sitting, you could choose to do them over three separate nights.

While WAR definitely has its share of instanced dungeons (more on that later), Mount Gunbad is actually an open-world dungeon. This means anyone on the Destruction side can enter it at any point and find themselves playing with other people who are running it as well. "One of the nice things about an open-world dungeon is that you can go in and meet people," says Destin Bales, the game's expansion producer. "It has a more alive feel to it. In Dark Age of Camelot, all of our dungeons were open world, and they would become places where people would meet and group and find friends and form guilds. It's more spontaneous in nature."

More details on next page.

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Voodoo Extreme's 2008 E3 Awards

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Editor's Recommendation:  
1. Death Knight Gameplay Preview 2. Atlantica Online Update 2.0 Video Released
3. Diablo III Exclusive Collectible Products 4. Rohan EPIC 5 Coming Soon
5. The MMORPG Generation Gap 6. More Gamers Interested in Free MMOs?

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