The website of Gamesradar has released an article of Warhammer Online: Age of
Reckoning, which developed by the renowned game company EA Mythic. EA
Mythic has more than a little planned for WAR, and while you'll definitely
recognize some elements from MMOs past, the team also plans to incorporate
modifications that will evolve the concept of dungeons.
The details are
as below:
An Orc and a Goblin walk into a cave...
Warhammer Online may focus on realm-versus-realm (aka, Order versus
Destruction) combat, including epic raids on enemy keeps and large-scale battles
between opposing races, but it's hard to imagine an MMO without a little dungeon
crawling. Fortunately, EA Mythic has more than a little planned for WAR, and
while you'll definitely recognize some elements from MMOs past, the team also
plans to incorporate modifications that will evolve the concept of dungeons. We
played through three different dungeons with the EA Mythic team, and tried out
some of these new ideas.

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We're standing in the lobby area for the first dungeon, Mount Gunbad, which
is for Destruction characters at levels 23-30. Gabe Amantangelo, WAR's encounter
lead, is playing as Skullsmasha, a hulking Black Orc tank, while I'm suited up
as Oneye, a little Goblin Squig Herder about half Skullsmasha's size. One of EA
Mythic's primary goals for dungeons is lowering the barrier to entry, to
encourage more people to play them. One way they're doing this is by shortening
the amount of time you'll need to commit to a single sitting. While dungeons are
still full, rich experiences, they're all split into three different wings, and
an average wing in an average dungeon will take about an hour-and-a-half to run.
The great thing is that you don't have to run the wings all in one sitting, you
could choose to do them over three separate nights.
While WAR definitely has its share of instanced dungeons (more on that
later), Mount Gunbad is actually an open-world dungeon. This means anyone on the
Destruction side can enter it at any point and find themselves playing with
other people who are running it as well. "One of the nice things about an
open-world dungeon is that you can go in and meet people," says Destin Bales,
the game's expansion producer. "It has a more alive feel to it. In Dark Age of Camelot,
all of our dungeons were open world, and they would become places where people
would meet and group and find friends and form guilds. It's more spontaneous in
nature."
More details on next page.
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