Wizard101 is an online, wizard school adventure with collectible card magic, wizard duels, and far off worlds that has begun its Free Beta Test. The game lets you create a student Wizard and explore many different worlds. It is schedule to be released in Q3 2008.
Recently, some details about School of Myth Magic, one of the six main schools of magic in the game and some new screenshots have been released.
Magic in Wizard101 - Myth Magic
There are six main schools of magic and a meta-school that modifies the use of the other six. The three external schools are Fire, Ice, and Storms, and they relate to the ancient Titans that ruled the world in the Days Before (dragons, giants, and tritons). There are three internal schools, Myth, Life, and Death, which encompass the internal powers of the mind, body, and spirit. The school of Balance blends all of these. Each of the six major schools exhibits a feel and philosophy, in rhythm with its own nature. In addition, each of the three inner schools dwells in the midst of two outer schools, drawing some small part of themselves from those framing forces.
Inner Schools
The spells of the inner or internal schools focus their energies on channeling your own power, drawing on your life force to create what you need. Each school has its own particular method of doing such, but each one is fed by an internal force.
School of Myth (Mind)
"To control the Future, one must look to the Past."
Myth is imagination. The power of the mind, and everything it can create, drives the Myth Arts. It is illusion, dreams made real. If you can conceive it, you can bring it forth, bring it to life. Beware, though, for when your imagination becomes too fanciful and whimsical, the things you dream of escape your control and run wild. Wizards of the Myth School, known as Conjurers, use Naming to summon beasts of legend by memorizing and calling out their True Name. Myth dwells between Fire and Ice, for that is where the shadows lie, and myths are the shadowy forms of thought made real.
Story Background
Strange things have been happening in Wizard City and the people have turned to the Headmaster of the Ravenwood School of Magical Arts, Professor Merle Ambrose.
Looking for help, Professor Ambrose has begun a search of the surrounding areas for young Wizards to teach in the hope that they can save Wizard City. Fire, Ice, Storm, Life, Death, Myth, and Balance... all kinds of Wizards will be needed to help restore the balance of good versus evil.
Will you take up the challenge and answer his call?
More Resources
Wizard 101: World Full of Magic
Wizard 101: Beta Test Begun!