Early Impressions of Requiem: Bloodymare
Date: 07-28-2008 Views:
KeyWord: Requiem, MMORPG, Bloodymare
Summary: Requiem: Bloodymare is Gravity's recently launched (and oddly named) free-to-play MMORPG. Rather than trying to appeal to every MMO enthusiast under the sun, Requiem is instead marketed as a more mature alternative...
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The website of Destructoid has released an article of the early impression of Requiem: Bloodymare.

The details are as below:

Requiem: Bloodymare is Gravity's recently launched (and oddly named) free-to-play MMORPG. Rather than trying to appeal to every MMO enthusiast under the sun, Requiem is instead marketed as a more mature alternative: stocked full of violence and horror elements.

I recently gave the game a spin to see just how spooky and violent it really is. I also wanted to find one of those bloodied horses the title makes reference to, but was never was able to track one down. Hit the jump for my impressions after the first few days of play.

The first thing I noticed upon entering the character creation screen was the very limited amount of choices. Requiem limits players to only three races (the balanced Turan, strong Bartuk, and magical Kruxena). This doesn't sound so bad at first, but each race starts with only one class (refereed to as jobs). This job is just a sort of placeholder for you to get used to the game with, and you'll be able to pick one after a few levels, but there are only two choices per race. Further down the line you'll be able to pick between another two advanced jobs, though.

Avatar customization is another area that's pretty restrictive, giving a choice between only a few different faces and hairstyles. You can't even choose hair and eye color! This wouldn't have caused me to bat an eye back when I was still playing Everquest, but that was eight years ago. It just struck me as odd seeing as how, in general, MMOs have been putting more and more focus on character customization as time has gone on. Also, is it just me or does the default Turan male look a hell of a lot like Final Fantasy XII's Vaan?

Whatever, free game is free, right? Since the name Vaan had already been taken I made myself a red headed Turan, picked my starting location, and began my new adventure.

Appearing on Turba Island I was greeted with several popup windows that explained the game's basic controls. Due to my past MMO experiences (and my general disdainfor popup windows) I quickly closed them all: figuring myself far to experienced to be inconvenienced by such things. There was also an NPC a few feet in front of me with a bright yellow exclamation point over her head, the telltale sign of an available quest. I decided to wander around a little first, though, and look to see if I could discover the source of the some strange roaring noises I was hearing.

It didn't take me long to find a small beach full of Toadtauruses (yeah, an anthropomorphic cow/frog hybrid) to be the cause. Curious to try out one of Requiem's biggest marketing points, the bloody and violent combat, I started attacking the nearest Toadtaurus with two quick mouse clicks.

Our fight did create a lot of blood, every hit resulted in a big red spray of the stuff and once I dropped the Toadtaurus down to 0 hp his arm flew off, but it didn't feel all that violent. That might be in part because, big sprays of blood aside, the combat feels exactly like the combat in every other MMO. Select monster -> attack monster -> spam tactically select spam spells and special abilities -> right click to pick up the pile of dropped loot -> rinse and repeat.

...

Read More Here.

Resource: Destructoid

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