Age of Conan: PvP Changing Depends On Players
KeyWord: Age of Conan, Funcom, PvP Date: 07-15-2008 View:
Summary: Age of Conan Game Director Gaute Godager is back to tell us about the plans for the near future, details of Funcom's current efforts to improve Age of Conan, specifically focusing on bugs, stability, and performance.

Age of Conan Game Director Gaute Godager is back to tell us about the plans for the near future, details of Funcom's current efforts to improve Age of Conan, specifically focusing on bugs, stability, and performance.

Greetings fellow players.

While it has been some time since I last gave you an update, I wanted to touch base and let you know what we are working on at the moment and where we are going in the times to come. I want this update to focus on what is actually happening to the game now, what we have done, and also some of the reasoning behind our choices going forward.

As you all know we have been live for some seven weeks by now, and what a period it has been! While Conan has sold more and performed better than even we could have hoped for, we also know that there have been things we had to work on. I will not try to hide from this fact, but I hope you have seen our steady stream of improvements and additions, in fact, even more than I would have thought possible! I am definitively proud of the team and what they have done after launch, and I think everyone agrees that we are making Conan better, all the time. We are also keeping almost the entire development team ON the Age of Conan live team for the foreseeable future, meaning we can make exciting new content updates on an ongoing basis. Still, let me underline that our main, main focus at the moment are bugs, stability and performance! I might not talk very much about the details here, but the frequency of the patches and their contents speak for itself.

While we have been busy evolving the game and services on all levels, we also promised new content to you. Not all of what we mentioned in the June update came as fast we would have liked, and while there are several reasons for this it is the word "quality" which won. As a result, the massive PvP updates took longer than anticipated. It was vital to take a second look at the design, and make it even better prior to moving it to live. I am however very glad to say that we have now deployed the PvP updates to our internal test live server (for an overview of these features, please go here. )

For more details of the letter, please check the Community of Age of Conan.

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