
What!? That might be what your thinking at this very moment, but allow me to
explain. When I first started playing LoTRO I knew exactly what I was getting
into. A MMORPG that was basically a clone of WoW but in the Lord of
the Rings universe. I expected many quests, I knew it had a very weak PvP system
and that most of the game play was based on questing and raids. That was ok with
me. Being a huge LoRT fan I was looking forward to meeting many of the
characters from the books, exploring the lands and partaking in the LoTR lore. I
was not disappointed. For the first few months I immensely enjoyed the
game, up until I finished the main storyline and had to wait for future updates.
At this point I started to look else where for my MMORPG fix. Which brings me to
AoC.
AoC is a very different story. We were told that it was a revolutionary
game, a game that would set it apart from all the other MMORPGs out there and
re-invent the genre. However since the launch of Aoc I can say that this
is far from true. I am currently a lev 35 Demonologist and am bored to
tears as I play through the game. The revolutionary new combat system is
only noticeable if you play a melee character which I am not. Then there
is the endless quest grinding to lev 80. As I play through the game, it
has become more like a chore or work then actual playing. I#DY#ve been at
level 35 for about a week and a half now and every time I have some time to
game, I decide to play something else.
I have played about 45 hrs worth of AoC to make it to lev 35. In those
45 hrs I have done NOTHING but mindless, boring quest grinding. So much so that
I can#DY#t bring myself to continue the game. I am not quiting though. The game
promises epic PvP battles which I would love to partake in, however I do not
know if I will ever make it that far as the 150 hrs of game play to reach lev 80
might be too much for me.
This brings me to my next point. Why the hell do many MMORPG require you to
waste 100+ hrs of your time before you get to the good parts of the game? AoC is
the perfect example of this. "Hey we have an awesome game where players can
build there own cities, attack other players and cities and battle for
dominance. Oh, btw, none of that is possible until you have played 100+ hrs in
our boring as ass retarded game."
Here#DY#s an idea, if you make a really fun game, don#DY#t add an ton of bullshit
before it. I#DY#m not sure how many of you played the first Jedi Knight game,
but you didn#DY#t get a lightsaber for the first 6-7 hrs of the game. Guess
what? When Jedi Knight 2 came out they decided not to be retards and gave
you a lightsaber right away. You know why? The game was called Jedi FUCKIN
Knight! Nobody wanted to play those first 6-7 hrs without a lightsaber.
MMORPG developers need to stop being stupid and cut out the bullshit. I
don#DY#t want to waste 100+ hrs of my life before I get to anything that is
remotely fun. And if that is the case then shut the hell up about how
awesome your game is and say "Boring as hell for the first 100 hrs, then it gets
good". People then will not get mad when they start playing the game cause they
know what to expect.
I#DY#ll try to continue in AoC and give my review once I hit lev 40, however it
probably won#DY#t be pretty. Honestly, if there was ever a reason to buy a
top level account from one of those selling sites it#DY#s AoC.
Source: MMOCrunch