The Blizzard Effect, Behind The Scenes With WoW: WotLK
KeyWord: Blizzard, WoW Date: 06-23-2008
Summary: You could call it The Long Walk. I'm sitting in a near characterless training room deep within Blizzard's headquarters, ready to jump into the latest version of Wrath of the Lich King.

The website CVG go behind the scenes with upcoming WoW expansion, Wrath of the Lich King.

The details are as below:

Format PC
Developer Blizzard Entertainment
Publisher Blizzard Entertainment
Genre MMO

You could call it The Long Walk. I'm sitting in a near characterless training room deep within Blizzard's headquarters, ready to jump into the latest version of Wrath of the Lich King. We're fresh off the zeppelin, moored at Northrend's eastern tip. This is Howling Fjord, one of two landing zones available for level 70 players to enter Northrend.

It is nothing short of spectacular: giant cliffs hug a long lake, paths cut into their sides. Across the chasm lies a crashed zeppelin, perpetually ablaze. Buzzing the chasm are orcish dragon riders, flinging boulders at the villagers below. The path into the fjord begins at Vengeance Landing, a small harbour cut into the southern edge. Vengeance Landing is a Forsaken town, the race of undead allied with the Horde. The Forsaken have never had their own architecture in World of Warcraft; they've always squatted on or under Alliance villages or castles (see: the Undercity). You could see Wrath of the Lich King as their coming-out party: they've finally got their own look (a cross between mad-scientist plasma orb chic and spiky metal goth), and they'll be leading the Horde fight against the Undead Scourge.

The Scourge are at the heart of Lich King's story. At the northernmost tip of Northrend sits Arthas, a former prince who lost his mind during the events of Warcraft III. In the opening scenes of that game, he betrayed his father, his friends and his humanity by bringing the undead plague to the human capital of Lordaeron. Eventually, he fled to Northrend, sat behind a great big magic wall called a Wrath Gate, and joined with a god to become the Lich King. Now, finally, the combined might of the Alliance and Horde are setting out to bring him down, once and for all.

That story begins immediately: the very first Horde quest chain in Vengeance Landing sees you fighting off an Alliance ambush. Your first job is to visit a line of gunners, popping off shots at a small Alliance camp. The Horde soldiers aren't making any progress, because of the cannons perched atop the fortifications. To help the infantry, you're sent by bat to the navy, under attack offshore. The Horde sailors are suffering under the same ambush, your second quest is to clear their decks to make room for the support guns to fire.


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