News Original From: Tobold's MMORPG Blog
AoC and the future of story-telling in MMORPGs
I finally had a bit more time to play this weekend, and thus leveled my Age of Conan Herald of Xotl to level 30. I was looking forward to that, because the destiny quest which stopped at level 20 in Tortage continues at level 30. A friend of mine had the problem that his quest journal was full or something, and his level 30 destiny quest got bugged, so he is without destiny. So I deleted all quests from my quest journal before talking with the NPC for the level 30 destiny quest. All went well, he sends me to talk to some other NPC, then I'm sent into a small solo dungeon, where I need to collect some items, then first kill a mini-boss before killing the final boss. Fun, but short. I go back to the destiny quest NPC for my reward and the next quest, and am told that the next quest I can only accept at level 50. I log off, go to the account management site, and cancel my subscription for Age of Conan. Really, the destiny quest was the only thing that kept me going in that game. Even Funcom admits that content in the level 30s is thin at the moment and promises to add more later, so I don't think I'll grind to level 40 just to have a slow ride on a mammoth. I started another new character to see another angle of the destiny quest in Tortage, but that'll go quick, and I don't feel like playing Age of Conan any longer after that.
In addition to lack of interest in AoC, I'll also be on holiday for 3 weeks in July, and AoC won't run on my laptop. I'd rather go back to WoW or play some beta, or even some non MMO game. Maybe I'll buy Mass Effect, which just came out for the PC. I read a review which said that the main story of Mass Effect was great, even if the side quests were weak in comparison, and there were a couple of bugs. I couldn't help but think "oh, just like Age of Conan", only that in Mass Effect the main story doesn't end at one quarter of the level cap and then continues in tiny bits every 20 levels.

World of Warcraft doesn't really have a main story, but I never really missed one in that game, because the whole world, every quest, every zone, is of such high quality that you simply forget that there is not much purpose to killing another 10 foozles, except for gaining some xp and reward. Lord of the Rings Online has a main story, and it is certainly the best part of the game. I always liked the main story line with the cut scenes in FFXI. And in the pen & paper roleplaying campaigns and single-player computer or console RPGs I played, the story is usually of utmost importance. Just look at games like the Final Fantasy series, which manage to elevate themselves from a mass of console RPGs with similar gameplay by their superior story-telling.