If I Have A Magic Wand: The Future of Game
KeyWord: developer, Tabula Rasa Date: 06-17-2008
Summary: "Dear developer," our offer went, "if you could, at the wave of a magic wand, overcome some technological hurdle in game development, what would it be? And more important, what would it allow you to do that you can't do today?

The website 1up has released a new feature in which game genie grants developers their hearts' desires.

The details are as below: 

"Dear developer," our offer went, "if you could, at the wave of a magic wand, overcome some technological hurdle in game development, what would it be? And more important, what would it allow you to do that you can't do today? Ultimately, this is about you making the games you want to make. You can make one wish, or you can make three." Seventeen prominent gamemakers wished away, and in the process, revealed what troubles they face today as well as the trajectory the medium might take tomorrow.


Todd Howard
Executive Producer, The Elder Scrolls IV: Oblivion and Fallout 3, Bethesda Softworks 
 
A standard platform across all consoles and PCs for games. [The time spent] supporting multiple systems, videocards, memory, and more is time we could spend innovating better gameplay and experiences. Think about a DVD, you can play it on your PC but also on your TV. Or in your car. Why not a game?

 

 

The Screenshot of The Elder Scrolls IV


Richard Garriott
Executive Producer, Tabula Rasa, NCsoft 
 
Tools that keep pace with evolving hardware and game needs that don't require periodic rewrites and instead allow us to get content in games as fast as we can develop it. Currently, teams can waste years and millions of dollars rebuilding tools to keep up with the state of the hardware, which leaves us less than half the total time of the project to create our worlds. If we could cut out this issue, teams could focus on great gameplay for longer periods and create games more in tune with customer desires.

 

The Screenshot of Tabula Rasa


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