Huxley Takes Aim with New PR!

Date: 06-10-2008 Views:
KeyWord: Huxley, Wonacott, NHN USA
Summary: Wonacott Communications, a full-service boutique public relations and integrated communications firm, has been named agency of record for online entertainment publisher NHN USA, Inc., the North American subsidiary of NHN...

Wonacott Communications will Handle PR for the Launch of NHN USA#DY#s Highly-Anticipated Online Game Huxley and for Popular Game Portal ijji.com.

LOS ANGELES, June 9, 2008. Wonacott Communications, a full-service boutique public relations and integrated communications firm, has been named agency of record for online entertainment publisher NHN USA, Inc., the North American subsidiary of NHN, the largest Internet company in Korea. Under the agreement, Wonacott Communications will oversee all public relations efforts for the publisher and its game portal ijji.com, and will handle PR for the launch of NHN USA#DY#s highly-anticipated online game Huxley.

NHN USA selected Wonacott Communications based on the firm#DY#s extensive experience with online entertainment companies, products and services, and deep understanding and experience building brand awareness for international companies.

"We are thrilled to have a respected strategic PR partner like Wonacott Communications handling our visibility efforts," said Sunny Kim, vice president, NHN USA Inc. "They have a proven record of success with both corporate and product communications, and understand the communications intricacies relating to online media and public entertainment companies."

"NHN USA is a dynamic company with a diverse online entertainment portfolio that ranks among the very best in North America," said Jason Wonacott, CEO, Wonacott Communications, LLC. "With the addition of creative games like Huxley to its line-up, NHN USA is making some aggressive moves to bring more triple-A brands to online gamers. We are excited to be spearheading communications for the publisher and their products, further expanding our deep expertise in online entertainment, communities and technologies."

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