What have you learned from gaming? The website of 1up has released an article about five things that the writer have actually learned from the thousands of hours spent with a controller or mouse in hand. Read it and feel free to leave a comment.

5. Resource Management
In an afternoon of gaming, I'm confronted with countless resource-management decisions and risk/reward ratios. Is it worth the time to double back to that save point? Do I bum rush this squad of genome soldiers or waste an hour picking them off from the dark? Do I have enough Vespene Gas for a Dark Templar rush, or should I use it to build a Cybernetics Core? Try to get in another hit in with my Squirtle or swap him out before he gets KOed? A recent report in the Harvard Business Review suggested that running a Black Temple raid in World of WarCraft isn't too far removed from running a corporation and I doubt many raid leaders would argue otherwise. Sure, you need more than Pokemon to learn to play the stock market, but dozens of decisions like that every few minutes add up to a lot of practice in an area many kids or adults aren't interested in training themselves.

4. Spatial Relations
Knowing what to do with that falling L-shaped block may carry over to making the most of my closet space, but there's something far more important that I've gained from this stuff: I don't get lost very often. Memorizing street layouts and figuring out which direction I'm walking comes pretty naturally and I'm going to blame it on the likes of Legend of Zelda and Grand Theft Auto. Gamers have to get good at mapping things in their heads, remembering landmarks, and just generally orienting themselves. It's more than I gained from Boy Scouts, anyway, which mostly taught me how to get bored making a bird feeder before getting kicked out for not having proper respect for power tools.
3. Economics
The other day, I was watching a coworker buying up junk on World of WarCraft's auction house and relisting it elsewhere in the world at a higher price. Another was explaining that certain bits of loot were worth hanging on to for pawning during peak hours. These guys have never heard the word "arbitrage" in their lives but they already know the definition. It reminds me of when I took my first-level economics courses and was able to just screw off for a semester because I already picked up most of it from M.U.L.E. when I was eight years old. I didn't know what creating scarcity was. I just knew that stockpiling smithore and then releasing all the colony's M.U.L.E.s to drive the price up won games and pissed my friends right the hell off.
Read More: Top 5 Things I Learned From Videogames
News Original From: 1up
[Editor:Stella]