Fasaria World: Talking With the Lead Developer
KeyWord: Fasaria World Date: 05-23-2008
Summary: As the lead developer of Fasaria World, I wanted to open up to the community and give some feedback about or vision concerning our upcoming game Fasaria World: Chapter 1. Since our company started with turn based online gaming, we received many outstanding comments from our fan base,

The official website of Fasaria World has released the details of the upcoming game Fasaria World.

As the lead developer of Fasaria World, I wanted to open up to the community and give some feedback about or vision concerning our upcoming game Fasaria World: Chapter 1. Since our company started with turn based online gaming, we received many outstanding comments from our fan base, V.I.P supporters and casual gamers who simply enjoyed the very basic fundamental things they believe made an online game fun. We aren't very flashy and we don't go out of our way to dazzle the crowd with eye blinding lights and particle effects. We do though push the limits of our development team to bring the gamers what they are looking for. Our support base is steadily growing because of this special attention. We are eager to address some of the growing issues gamers are facing with online gaming.

1. Looking for a Home:

Many gamers have complained about feeling disconnected from their gaming world. Being disconnected to other gamers, the community and the lack of customer support makes the gaming experience seem bland and forgettable. We go out our way to build a community you can call home. The supporters are not just gamers or fans, they are family and we both listen to our fan base and do our best to adjust to their needs. For new gamers, we do our best to welcome them like family and discourage discourse and elite
prejudice to new gamers. You can expect a friendly community and atmosphere as we work hard to maintain a welcoming and engaging gaming experience. With a new community base and website we are always updating our site with new content and information.

2. Looking for Substance:

One of the biggest complaints we received from gamers was the lack of substance found in mmos today. A game may look amazing and draw you to want to play it but once you get into it, it doesn't hold your attention for more than a day. Some of the issues we have received concerning many mmorpgs are:

"Not a good story to follow."
"Confusing to get into, to find quests and to complete objectives."
"Too many people solo so not really a massive multiplayer game."
"Game didn't feel like home, not original or engaging enough to keep me around."
"Community feels like a bunch of 'noobs'."

We are working hard to provide substance to our gamers by adding fundamental elements to keep them fully involved. We are striving to provide:

A. Objectives that are easy to understand and to get into.
B. A plot with meaning and direction. One doesn't feel like they are wandering aimlessly without purpose.
C. A unique style of RPG that makes you want to play each time you log in.
D. A casual game style that doesn't feel like a second job.
E. A growing community that cares and supports it's members.


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