Sequels For MMORPG is NOT Equals To Death
Date: 05-08-2008 Views:
KeyWord: MMORPGs, Writer Club
Summary: Maybe some of you notice that this article#DY#s title is similar in a 180 degree way with the article from one of MMOSite headline news. I don#DY#t intend to have a flame war with this article.

The article is from MMOsite Writer Club member dexcross.

Relevant News: Sequels for MMORPGs = Death ( recommend to read it first. )


Sequels For MMORPG IS NOT Equals To Death

Maybe some of you notice that this article#DY#s title is similar in a 180 degree way with the article from one of MMOSite headline news. I don#DY#t intend to have a flame war with this article. However, I don#DY#t believe that having sequels to an MMORPG is bad. And here#DY#s my reason, compare to Mike#DY#s:

First of all, data about subscribers sometimes can be varied according to many sources.  (I recommend MMOSite to upload a better image for the chart).  If you really want to take a look at clear chart about Mike#DY#s data quickly, maybe you can visit here. 

But if you read this article, you will read that Lineage II has surpassed it#DY#s predecessor by many times.  And even if the data must be debated for the sources have their own reasons, just take this into your consideration:

Releasing products in nowaday MMORPGs market, would be really different compare to previous old day, because of one thing: COMPETITION!  During 1998, when Lineage I was released, I can barely see a new MMORPG in 6 months.  While today, I am even confused to try which new game to start because sometimes a new MMORPG can be released in a spread of days!  Lineage II was also has to compete with private server, a problem that never occurred in 1998. So you can#DY#t judge a sequel is bad because the number of subscribers are declining (although it is not, according to some articles and opinion)!


Enough about the number of Lineage subscribers, and let#DY#s take a look at Mike#DY#s points.


Starting Over

I don#DY#t see anything wrong with starting over in a new game.  MOST of MMORPGs, until today, basically will have the same repetitive gaining levels, items, guilds, quest, and friends.  So what#DY#s wrong with that???  Even if you don#DY#t release a sequel, somebody out there will make a "new" game that require players to do that also!  And I have to add that Lineage I and II really have some differences in terms of game features.

Basically The Same Game

Is it?  Please ask RO players who already try RO2, most of them will say IT IS different.  I have to say that playing Lineage I and Lineage II IS different.  It is not basically the same!  A new feature will means a new game!  So a sequel is not bad as long as they offer new feature.


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