The official website of Mythos reports that big player-inspired changes are coming.
So, Here's What We're Doing
Mythos is now undergoing a big change one prompted by your feedback and our observations. We will be relaunching with a contiguous overworld for each zone, starting with Greenreach.
What does this mean to you?
As you're aware, the 'outdoors' in Mythos as it currently stands are randomized, and relatively isolated. As such, there's not as much of a sense of place as we'd like to see, and a lot of the socialization that is important to MMOs takes place only in towns. In an effort to bring our players together more, and to instill a greater sense of place and exploration, you'll now be able to run through an overworld that is not randomized, but has real locations and places to explore. Does this mean that we're doing away with randomization? Definitely not! All of the dungeons in the game remain randomly generated. Does this mean we want you to spend an inordinate amount of time traveling? Again, definitely not! We're making every effort to keep the pace of gameplay fast, and immediate, while still providing this critical social component.
So, how does this work in practice? I'm glad you asked!
• Greenreach is now one contiguous landmass, with hills, mountains, forests, valleys, rivers, bridges, and lakes. You'll be able to remember where things are and return to them. Instead of traveling down an 'alley' in a random chunk of wilderness to get to a location, you may stumble across unexpected things, or dungeons to explore. The overworld is made by hand, and as such, it is much more purposeful, with settlements, farms, outposts, and much more interesting areas. Stonehill quarry looks like a Quarry. Gussen Farm looks like an actual farm.
• The landmass is OPEN. You are not locked to roads. Walk anywhere, and explore the hidden nooks and crannies.
• Monsters remain within their regions, so there won't be any trains of wolves across the wilderness
• Guards defend town if monsters creep too near
