Associate Producer Morten Byom explains some of the Massive PvP gameplay features and changes in detail about Funcom's upcoming MMO, Age of Conan: Hyborian Adventures.
Hey,
Just wanted to write a few lines to clarify a few of the gameplay features involved in the Massive PvP system. With this I hope to better explain what we are trying to achieve with the system and some of the changes that we will do to improve it.
First off I would like to thank everyone for the valuable feedback you have all expressed on our forums. We are dedicated to make the absolutely best experience for the players and we can only do this with the help of the community and the beta testers.
Vulnerability Window
The vulnerability window GUI will list all the battlekeeps, the owner of these keeps, when the battlekeeps are open for attack, and finally any guilds that currently have the right to attack and the number of Guild PvP points that guilds have.
If your guild chooses to declare war on another guilds battlekeep, they will do this through the vulnerability window GUI. The Guild selects the city they wish to declare an attack on and they will be listed as a potential attacker for this battle. 24 hours prior to the fight starting the vulnerability window will be locked and an attacker is declared. At this time no changes to the attackers can be made.
When your guild has won a Massive PvP fight and claimed ownership of the Battlekeep the system will automatically set the vulnerability window of your battlekeep to be open in 3 days. Your guild can choose to move this window a few hours back and forth in time to better suit the playing time for their guild.
If you choose to own a battlekeep and all the bonuses it provides, you will be expected to defend it periodically. However we acknowledge the fact that people also wish enjoy all the other aspects of the game, and the vulnerability window was implemented to give the defending guild a break between battles.