Exteel: The Mekhi Mechanaught: Erritory Control and More
KeyWord: Exteel, Dev, Overview Date: 04-09-2008
Summary: Once most Exteel players complete the full range of tutorials and finish a few matches they should have enough in-game money (credits) to purchase a new Mechanaught, or at least purchase some new Mechanaught parts.

The Mekhi Mechanaught: erritory Control and Capture the Flag: Weapon Highlights

Once most Exteel players complete the full range of tutorials and finish a few matches they should have enough in-game money (credits) to purchase a new Mechanaught, or at least purchase some new Mechanaught parts. One of the Mechanaught sets that will be immediately available for purchase is the Mekhi, a light Mechanaught design that is nearly superior in every fashion to the standard Pinkett Mechanaught that everyone receives when they first start playing.

Like the Pinkett, the Mekhi is a fast, nimble Mechanaught. It's very maneuverable, much lighter, dissipates heat faster, and is much more accurate. In addition, the Mekhi head features two MPUs (Mechanaught Processing Units) instead of just one for the Pinkett. MPUs dictate how many special skills, which are purchasable in the game store, you can equip your Mechanaught. While the Mekhi doesn't absorb nearly as much damage as a standard Pinkett, the Mekhi is clearly the better overall light Mechanaught and many veteran pilots favor it for reconnaissance and flag-capturing aspects. Pilots upgrading from a Pinkett should take note however that the Mekhi does have a durability rating, meaning it'll degrade over time until it is either unusable or gets repaired.

Weapon Highlights
Spatter Gun: The Spatter Gun is one of the first types of shotgun weapons purchasable for starting players. The C model costs only 4,000 credits and can be quite useful in dispatching nearby enemies. Exteel's shotguns are similar to traditional shotguns; they fire giant rounds of ammunition that will cause decent amounts of damage against an opponent at close range. The weapon is very accurate (much more than SMGs or even some rifles) but can have a long reload time.

Crimson Edge: A basic melee weapon, the Crimson Edge resembles a large one-handed longsword from eras long past. This sword, however, can penetrate even the thick armor plates and complex mechanisms of even a robotic Mechanaught. Typically, most pilots prefer using the sword with one hand and a shield in the other for protection, though some may wield two swords. Of course, the Crimson Edge can only be effective adjacent to an opponent (and, if you're really close, you can hit more than one opponent at once). While ranged weapons are the preferred weapon of choice in Exteel, many pilots never leave their base without a melee weapon of some kind for close-range fighting.

Destroyer: The Destroyer-C is a base model cannon that is a slight upgrade from the Poseidon-C, awarded to players for finishing the "Cannon Training" advanced tutorial. Cannons are massive two-handed weapons with tremendous range and damage capabilities, though their reloading and heat ratings are also extremely high. However, keeping a lock an opponent can be trickyˇ­ though once the enemy gets hit they'll definitely feel it as cannons not only deal large amounts of damage, they also "stun" a Mechanaught for a brief second.

Penetrator: Another melee weapon that harkens back to ancient times, the Penetrator resembles a great cavalry lance. Instead of swinging at an opponent like a sword, the Penetrator stabs with a great power-assisted thrust. While the Penetrator does more damage than the comparable Crimson Edge, it also generates more heat and therefore may overheat faster.

See


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