Dodging, stalking from cover, manually targeting and quickly attacking form the correct distance the dynamic, shooter like combat system of The Chronicles of Spellborn is well known so far. But how do players arrange the innovative skill deck in the long awaited fantasy MMO most effectively, to get the optimum from their special attacks?
Players dispose of almost unlimited possibilities to equip their skill deck with different combinations of attacks and buffs, the Dutch developer team explains in a new Gamedesign Journal. A wide variety of strategies can be realized using the rotating attack bar with its six tiers and five skill slots smartly. Tactical finesses like the ˇ°Hesselian Diagonalˇ± that one of the programmers invented, as well as the influential skill and character attributes are of particular significance for the outcome of every combat. Which mistakes should be avoided in composing the skill deck and how the damage stats affect fighting exactly, illustrates the new Gamedesign Journal in detail. It has just been published on www.tcos.com, where players find some new ingame videos from the current closed beta version, too.
What lies hidden, must be found
With The Chronicles of Spellborn players immerge into an impressive online scenario with scenic landscapes, majestic cities and the remnants of an ancestor civilization. On their own or with a party of allies PC adventurers step into a huge fantasy realm consisting of varied shard worlds floating in the magic Deadspell Storm. Those, who want to prevail in the grippingly staged combats of The Chronicles of Spellborn, need to apply their mighty arsenal of spells, melee and ranged attacks skilfully. Fights against bloodthirsty creatures, hostile peoples and human opponents in PvP battles are waiting. An innovative and tactically challenging combat system with shooter like controls and rotating skill deck promises a fresh breath of air for the dusty MMORPG genre. Thanks to the largely extended Unreal Engine 2.5 The Chronicles of Spellborn boasts with stunning 3D graphics, spectacular effects and countless lovely details.
Depending on the current closed beta test, the game will be published within the second quarter of 2008. More information, images and videos can be found on www.tcos.com.

[Editor:Stella]