Is Player Kill (PK) Equals Community Kill?
Date: 02-14-2008 Views:
KeyWord: MMosite,Writer Club
Summary: Recently, I am playing RF Online, and having the same problem like JayChia with his Conquer Online in his article.

The Article is from MMOsite Writer Club member Dexcross 

Recently, I am playing RF Online, and having the same problem like JayChia with his Conquer Online in his article.  Someone suddenly enter a hunting (or some of you said: training) area, and he started to PK everybody in the map by saying, "I am powerleveling my friend, so get lost from here!".  He didn#DY#t even care about my answer, or to threaten me so that I can leave peacefully.  He just launch his skill and attack and my character was just like being #DY#hasta la vista baby#DY# by him.  And what make everything worse is that in THAT level, THAT#DY#s the best spot for hunting!  I tried to access the server again several hours after, BUT he#DY#s still there.  Another hours AND he#DY#s STILL there.  And I told myself, "Welcome to the jungle, baby" and went to sleep.  It was 2 A.M. and I have only several hours before I have to go to my office.  Now, I#DY#m started to wonder about whether PK is good for the community or is it going to kill the community as well.

I am not a crybaby type player who quit the game just because I was PK-ed by other.  But getting PK-ed over and over again, while you are a complete stranger newbie in a game where you have a high hope to enjoy, would be very very disturbing.  Many of you will say that, it#DY#s the way it is.  PK system exist because it will force you to have a community, to have friends to protect each other, to make you very carefull on your adventure journey, etc, etc.  NAAAAHHH, I don#DY#t think so!  IF you rephrase that sentence by saying "A GOOD PK System", then I will agree.  Just providing a PK system for me is just like providing a guilotine for your future community.

90% of my friend that getting PK-ed without knowing the reason and without knowing how to handle them, QUIT the game, just like JayChia.  Some of you may say that they need to look for the information about how to handle the problem.  Well, ... they don#DY#t care.  They have choices.  There are so many online game out there to be chosen, why should I bother to look for information where I can enjoy something else?  I know that this number doesn#DY#t mean it represent the whole population and we have to make a scientific research about whether people like to have a PK system or not.  BUT in my opinion, it is time for developers to really think about GOOD PK system instead of just implementing them without any calculation about what#DY#s going on to the community#DY#s future.  Another thing that make me had that opinion is... a movie (well, I don#DY#t really know if it#DY#s an official movie or not)  of South Park called "Make Love, Not Warcraft".  In that movie, there is someone who is really really powerfull because he has nothing to do in his life except playing World of Warcraft, started to kill other player mercilessly.  Started with Kenny (and the usual reply of his friends "You bastard, you killed Kenny!")  Nobody can match him.  And at that point, the developers held a meeting, saying that if this is continued to happen, it will destroy the World of Warcraft.  So our 4 heroes of South Park, Kenny, Cartman, Kyle, n Stan comitted to dedicate their life to annihilate this threat.  They level up only by kiling boar, a low level monster, and grinding to reach a level where they can match the arrogant guy.  Because this PK specialist guy, is a threat to the WoW community.  Finally they succeed with the help of special item created by previous developer.  I was laughing at that extreme example, BUT later, I was thinking that this might be true.  If someone running on killing spree, he or she will gradually destroy the community.  If someone enter an MMORPG game, they want to enjoy the game, and nobody can enjoy it by being PK-ed over and over again.

It is very natural for someone who already has power, if he or she want to show it to other.  But as we already heard from the famous quotation, "power corrupts, absolute power corrupts absolutely".  So the #DY#easiest#DY# way to show power in MMORPG with PK system is to PK others.  So it will come back to the developer to design the system.

PK in MMORPG nowadays just giving a conclusion about your playing time, except for 2D side scrolling MMORPG.  It never gives any conclusion about playing skill.  It is time for developer to design a FAIR system to accommodate this problem.  Let#DY#s just say, I was being late knowing about a certain new online game, and enter the game about 3 months after it#DY#s open beta.  Definitely there will be someone who#DY#s already powerfull enough to pawn me.  But it doesn#DY#t mean that he or she is better in playing game compare to me.  He or she is just playing the game longer than me and have the information better than me about the game!  It#DY#s different from strategy game.  Where can we find the FAIRNESS when somebody who play everyday in 8 hours straight PK-ing someone like me who can only play 2 hours and it#DY#s not everyday?  Come on, how can you expect 1 character of lv 40 winning againts a team of 2 character lv 90?  Not fair at all!


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