New Feature, New Dream
KeyWord: MMOsite Writer Club Date: 01-30-2008
Summary: After my articles uploaded on the mmosite blog (Learning From The Best), couple of my friends read them and started to give me a feedback about it.

The Article is from MMOsite Writer Club member:Dexcross

After my articles uploaded on the mmosite blog (Learning From The Best), couple of my friends read them and started to give me a feedback about it.

"You should give an example of what you mean by NEW Feature."

Or something like,

"Reading your articles, some of us might think that you can only write about a global conclusion, and you don't really think about the details.  Give an example about the pattern that you're talking about."

 

Well, my bad, I have to admit not to give an example about my articles.  So, thanks to all the feedback, friends.  I will try to give an example.  However, I KNOW that this is not going to be an easy job for developers IF they consider to implement it in their games.  BUT the IDEA is an example, and maybe a DREAM that many online game players like me would like to see in the future.

Fly Not Only For Fun But For Fight

Many games now are trying to provide a flying system.  Well, I have to admit this is a good feature.  But providing this feature WITHOUT adding something else will make your game like "FlyFF me too products".  In DOMO, flying is just used for time saving travelling or to escape certain monster.  Why don't they try to make the sky as a battleground?  Imagine a castle siege, where you are not just paying your attention to the land, but also to the sky?  Maybe there's already a game that implemented this feature, I don't know.  This is just an example of the pattern that I am talking about in my previous articles.

 

My Land, My Sky, and My Water are My Battleground

The pirate theme is quite popular in 2007 because people are bored to fight only in the land.  Now, if you know that the game out there already providing a battle ON the water, maybe it is time to think to have a battle IN the water.  I know that Lineage II has provide us with an ability of swimming.  But you can explore sooo much more if you turn this feature as a complex alternatives world.  For example, some character job are not so good at the land battle, but when it comes to the under water battle, they turn out to be superior.  And to make the game balance, provide us with an underwater cities, dungeon, and boss.


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